Player Matchup

Set
Set
TheProfessorFox
Set
Level 42
God Stats
13W - 28L
1,386 SR
Queue Stats
260W - 335L
1,311 Elo+
Party 1
Jormungandr
Jormungandr
TheTuber
Jormungandr
Level 25
God Stats
30W - 39L
1,462 SR
Queue Stats
76W - 109L
1,245 Elo+
Party 1
Kukulkan
Kukulkan
ranrawrran
Kukulkan
Level 60
God Stats
16W - 15L
1,533 SR
Queue Stats
38W - 65L
1,248 Elo+
Party 1
Team Averages
Level 42
1,461 SR
1,268 Elo+

VS

Team Averages
Level 35
1,587 SR
1,553 Elo+
Chang'e
Chang'e
Arkria
Chang'e
Level 27
God Stats
1W - 1L
1,739 SR
Queue Stats
28W - 17L
1,848 Elo+
Solo
Arachne
Arachne
DiabolicFate
Arachne
Level 48
God Stats
3W - 0L
1,456 SR
Queue Stats
58W - 60L
1,353 Elo+
Party 2
Nike
Nike
Dwiiip
Nike
Level 29
God Stats
2W - 0L
1,567 SR
Queue Stats
23W - 17L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 2
9,483
593
9,422
18,302
9,876
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jormungandr
TheTuber
Jormungandr
13
2 / 2 / 1
9,433
590
13,469
10,854
6,599
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kukulkan
ranrawrran
Kukulkan
12
0 / 11 / 4
9,026
564
6,129
14,849
4,375
Specialist's Blessing

Specialist's Blessing

+10 HP5 +20 MP5 +10% Cooldown Reduction ROLE QUEST: UTILITY Damage enemies or Heal allies to gain stacks. Each time an enemy is damaged or an ally god is healed by your abilities, gain 1 stack. Each ability can only trigger 3 stacks. At 75 Stacks Specialist's Blessing Evolves, gaining 10% Movement Speed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Arkria
Chang'e
15
7 / 2 / 10
11,470
717
15,166
16,700
6,273
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
DiabolicFate
Arachne
13
4 / 2 / 13
11,265
704
11,003
13,061
4,482
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nike
Dwiiip
Nike
16
9 / 0 / 10
11,840
740
12,561
19,872
22,818
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
53
3
Kills
20
20
Deaths
4
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Arkria
Chang'e
7
2
10
6
W
Arachne
DiabolicFate
Arachne
4
2
13
5.25
W
Nike
Dwiiip
Nike
9
0
10
14
L
1
7
2
0.29
L
Jormungandr
TheTuber
Jormungandr
2
2
1
1.25
L
Kukulkan
ranrawrran
Kukulkan
0
11
4
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,020
Damage
38,730
44,005
Taken
49,633
20,850
Mitigated
33,573
4,589
Healing
25,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Arkria
Chang'e
15,166
1,165
8,220
11,030
16,700
6,273
327
5,761
10,714
54,103
0
W
Arachne
DiabolicFate
Arachne
11,003
8,972
0
1,968
13,061
4,482
2,273
6,853
5,908
0
54,934
W
Nike
Dwiiip
Nike
12,561
2,034
1,222
2,915
19,872
22,818
326
6,127
13,345
0
40,520
L
9,422
3,699
0
1,275
18,302
9,876
52
5,874
12,053
0
54,865
L
Jormungandr
TheTuber
Jormungandr
13,469
1,970
0
1,627
10,854
6,599
0
2,922
7,620
45,158
0
L
Kukulkan
ranrawrran
Kukulkan
6,129
429
669
1,018
14,849
4,375
0
6,422
8,302
30,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,942
Gold Earned
34,575
186
Minions Killed
174
0
Camps Cleared
0
780,346
Distance Traveled
926,010
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,470
717
70
4
0
293,382
5
W
Arachne
11,265
704
63
4
0
324,572
1
W
Nike
11,840
740
41
3
0
308,056
1
L
Set
9,483
593
74
5
0
298,400
1
L
Jormungandr
9,433
590
66
4
0
277,492
4
L
Kukulkan
9,026
564
46
3
0
204,454
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role