Player Matchup

Fenrir
Fenrir
TheoCantos2018
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,328 Elo+
Solo
Ymir
Ymir
jbooogie1
Ymir
Level 47
God Stats
33W - 13L
1,577 SR
Queue Stats
164W - 144L
1,341 Elo+
Party 1
Arachne
Arachne
moneydrugstgod
Arachne
Level 27
God Stats
27W - 22L
1,564 SR
Queue Stats
79W - 94L
1,272 Elo+
Party 1
Team Averages
Level 27
1,547 SR
1,314 Elo+

VS

Team Averages
Level 34
1,312 SR
1,251 Elo+
Achilles
Achilles
ACHILLES M14
Achilles
Level 28
God Stats
36W - 38L
1,391 SR
Queue Stats
37W - 47L
1,249 Elo+
Party 2
Merlin
Merlin
THUMPERDEMONMJ
Merlin
Level 47
God Stats
4W - 0L
1,306 SR
Queue Stats
124W - 159L
1,279 Elo+
Party 2
Bastet
Bastet
furrygrain87
Bastet
Level 28
God Stats
7W - 6L
1,240 SR
Queue Stats
87W - 154L
1,225 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 12 / 0
7,912
527
3,402
14,410
3,988
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
13
2 / 3 / 1
9,302
620
6,197
15,171
8,779
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 4 / 1
9,352
623
3,829
10,691
3,572
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ACHILLES M14
Achilles
12
6 / 2 / 6
10,155
677
7,436
7,656
4,386
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

13
3 / 1 / 14
10,160
677
11,138
4,529
1,530
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
15
10 / 3 / 8
11,267
751
11,682
8,575
5,318
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
6
Kills
19
19
Deaths
6
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Achilles
ACHILLES M14
Achilles
6
2
6
4.5
W
3
1
14
10
L
0
12
0
0
W
Bastet
10
3
8
4.67
L
Ymir
2
3
1
0.83
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,428
Damage
30,256
40,272
Taken
20,760
16,339
Mitigated
11,234
4,351
Healing
2,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
ACHILLES M14
Achilles
7,436
2,269
0
61
7,656
4,386
0
2,215
5,441
0
26,573
W
11,138
1,014
0
493
4,529
1,530
540
1,608
2,921
42,616
0
L
3,402
1,136
0
477
14,410
3,988
0
3,749
10,661
0
15,538
W
Bastet
11,682
2,771
646
1,153
8,575
5,318
0
2,408
6,167
0
33,911
L
Ymir
6,197
1,010
465
1,863
15,171
8,779
0
4,315
10,856
34,153
0
L
3,829
2,554
0
1,546
10,691
3,572
0
3,989
6,702
0
11,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,566
Gold Earned
31,582
79
Minions Killed
155
0
Camps Cleared
0
793,442
Distance Traveled
815,282
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,155
677
27
2
0
286,241
4
W
Merlin
10,160
677
83
6
0
244,618
1
L
Fenrir
7,912
527
28
2
0
221,877
0
W
Bastet
11,267
751
45
3
0
284,423
0
L
Ymir
9,302
620
47
3
0
251,225
0
L
Arachne
9,352
623
4
0
0
320,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role