Player Matchup

Raijin
Raijin
Hendrik3
Raijin
Level 17
God Stats
6W - 5L
1,124 SR
Queue Stats
20W - 22L
1,230 Elo+
Solo
Susano
Susano
Obeyurmasta
Susano
Level 62
God Stats
4W - 2L
1,492 SR
Queue Stats
113W - 169L
1,278 Elo+
Party 1
Ganesha
Ganesha
Shiny--Skull
Ganesha
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 56L
1,102 Elo+
Party 1
Team Averages
Level 30
1,372 SR
1,204 Elo+

VS

Team Averages
Level 24
1,511 SR
1,299 Elo+
Nox
Nox
Ragnar1998
Nox
Level 28
God Stats
0W - 1L
1,786 SR
Queue Stats
27W - 34L
1,252 Elo+
Solo
Fenrir
Fenrir
WhiteJsN_78
Fenrir
Level 16
God Stats
0W - 1L
1,315 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Odin
Odin
hanelore85
Odin
Level 29
God Stats
10W - 16L
1,433 SR
Queue Stats
32W - 52L
1,145 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Hendrik3
Raijin
12
7 / 0 / 8
8,094
899
5,434
5,685
2,139
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Susano
11
8 / 3 / 4
7,891
877
7,375
7,754
2,851
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ganesha
Shiny--Skull
Ganesha
9
1 / 0 / 12
6,887
765
1,014
7,109
4,252
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
5,878
653
5,371
6,487
1,987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes

Shoes

+6%
Movement Speed

Fenrir
8
3 / 6 / 0
6,495
722
5,118
7,126
2,892
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 5 / 1
5,856
651
2,748
6,968
2,285
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
16
Kills
3
3
Deaths
16
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Raijin
Hendrik3
Raijin
7
0
8
11
W
Susano
8
3
4
3.33
L
0
5
3
0.3
W
Ganesha
Shiny--Skull
Ganesha
1
0
12
7
L
Fenrir
3
6
0
0.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,823
Damage
13,237
20,548
Taken
20,581
9,242
Mitigated
7,164
2,138
Healing
1,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Hendrik3
Raijin
5,434
1,531
72
1,605
5,685
2,139
553
1,330
4,355
28,148
0
W
Susano
7,375
1,263
0
326
7,754
2,851
0
899
6,855
0
19,805
L
5,371
722
246
405
6,487
1,987
0
2,165
4,322
9,682
0
W
Ganesha
Shiny--Skull
Ganesha
1,014
259
0
135
7,109
4,252
345
3,194
3,915
4,443
0
L
Fenrir
5,118
1,287
0
454
7,126
2,892
0
2,712
4,414
0
11,964
L
2,748
1,398
0
0
6,968
2,285
0
1,571
5,397
0
16,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,872
Gold Earned
18,229
93
Minions Killed
51
0
Camps Cleared
0
505,148
Distance Traveled
349,899
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,094
899
63
7
0
145,483
0
W
Susano
7,891
877
30
3
0
188,253
1
L
Nox
5,878
653
8
1
0
111,650
0
W
Ganesha
6,887
765
0
0
0
171,412
3
L
Fenrir
6,495
722
15
2
0
110,135
0
L
Odin
5,856
651
28
3
0
128,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role