Player Matchup

Merlin
Merlin
SilverSkiesAhead
Merlin
Level 18
God Stats
1W - 0L
1,691 SR
Queue Stats
4W - 11L
1,054 Elo+
Party 1
Fenrir
Fenrir
rodfermain
Fenrir
Level 18
God Stats
1W - 0L
1,216 SR
Queue Stats
4W - 11L
1,044 Elo+
Party 1
Cupid
Cupid
scornfulpidgeon
Cupid
Level 49
God Stats
2W - 1L
1,589 SR
Queue Stats
6W - 13L
1,098 Elo+
Party 1
Team Averages
Level 28
1,498 SR
1,065 Elo+

VS

Team Averages
Level 47
1,395 SR
1,057 Elo+
Kukulkan
Kukulkan
Baltazar_D_Asce
Kukulkan
Level 48
God Stats
2W - 2L
1,420 SR
Queue Stats
2W - 6L
992 Elo+
Solo
Olorun
Olorun
DozenAardvark15
Olorun
Level 67
God Stats
13W - 29L
1,431 SR
Queue Stats
72W - 89L
1,194 Elo+
Solo
Ullr
Ullr
Gael8995
Ullr
Level 26
God Stats
5W - 8L
1,332 SR
Queue Stats
74W - 123L
985 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 15
9,274
662
5,064
10,412
3,800
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
rodfermain
Fenrir
13
4 / 6 / 12
10,444
746
5,048
14,703
5,360
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

16
17 / 4 / 3
12,603
900
22,160
12,053
4,370
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
8 / 7 / 3
10,651
761
17,102
12,984
4,170
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
2 / 9 / 8
9,340
667
6,868
13,683
5,017
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ullr
12
3 / 5 / 8
9,925
709
4,939
12,121
3,445
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
32
21
Kills
13
13
Deaths
21
30
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
8
7
3
1.36
L
2
9
8
0.67
L
Ullr
3
5
8
1.4
W
0
3
15
2.5
W
Fenrir
rodfermain
Fenrir
4
6
12
1.67
W
17
4
3
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,272
Damage
28,909
37,168
Taken
38,788
13,530
Mitigated
12,632
11,214
Healing
7,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
17,102
3,245
0
2,357
12,984
4,170
249
1,154
11,830
38,453
0
L
6,868
3,562
318
3,632
13,683
5,017
540
2,586
11,097
31,973
0
L
Ullr
4,939
1,970
725
183
12,121
3,445
0
1,367
10,754
0
21,594
W
5,064
442
879
2,855
10,412
3,800
145
8,129
2,283
34,559
0
W
Fenrir
rodfermain
Fenrir
5,048
790
441
1,210
14,703
5,360
0
9,891
4,812
0
10,479
W
22,160
14,449
2,478
3,351
12,053
4,370
2,647
6,022
6,031
0
51,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,321
Gold Earned
29,916
125
Minions Killed
128
0
Camps Cleared
0
683,138
Distance Traveled
589,028
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,651
761
55
4
0
204,689
0
L
Olorun
9,340
667
43
3
0
173,670
0
L
Ullr
9,925
709
30
2
0
210,669
1
W
Merlin
9,274
662
62
4
0
211,100
0
W
Fenrir
10,444
746
11
1
0
243,585
0
W
Cupid
12,603
900
52
4
0
228,453
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role