Player Matchup

Anubis
Anubis
DunksMcBulge
Anubis
Level 86
God Stats
3W - 2L
1,300 SR
Queue Stats
84W - 89L
1,481 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Guide311
Ah Muzen Cab
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 101L
1,482 Elo+
Party 1
Cthulhu
Cthulhu
Svengeful
Cthulhu
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 32L
1,430 Elo+
Party 1
Team Averages
Level 75
1,433 SR
1,464 Elo+

VS

Team Averages
Level 81
1,438 SR
1,451 Elo+
Ullr
Ullr
AragonKing
Ullr
Level 106
God Stats
3W - 4L
1,485 SR
Queue Stats
44W - 50L
1,446 Elo+
Solo
Fenrir
Fenrir
tcd3in1
Fenrir
Level 69
God Stats
5W - 12L
1,328 SR
Queue Stats
169W - 196L
1,444 Elo+
Solo
Ganesha
Ganesha
zPipe
Ganesha
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
12 / 6 / 1
15,935
759
20,981
15,784
6,383
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
Guide311
Ah Muzen Cab
17
1 / 2 / 7
13,047
621
12,816
15,307
5,873
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Svengeful
Cthulhu
15
0 / 3 / 6
11,841
564
8,294
15,793
15,497
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 6
13,487
642
19,364
16,385
4,945
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Fenrir
tcd3in1
Fenrir
16
6 / 7 / 2
13,027
620
10,646
17,202
6,117
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
zPipe
Ganesha
15
0 / 2 / 8
11,667
556
8,212
21,573
22,875
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
27
13
Kills
11
11
Deaths
13
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
5
4
6
2
W
Anubis
12
6
1
2.08
W
Ah Muzen Cab
Guide311
Ah Muzen Cab
1
2
7
2.25
W
Cthulhu
Svengeful
Cthulhu
0
3
6
1
L
Fenrir
tcd3in1
Fenrir
6
7
2
1
L
Ganesha
zPipe
Ganesha
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,091
Damage
38,222
46,884
Taken
55,160
27,753
Mitigated
33,937
15,240
Healing
4,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,364
5,178
0
2,137
16,385
4,945
131
9,307
7,078
0
81,551
W
Anubis
20,981
1,359
971
8,381
15,784
6,383
1,276
2,052
13,732
65,305
0
W
Ah Muzen Cab
Guide311
Ah Muzen Cab
12,816
5,197
0
5,528
15,307
5,873
1,750
2,568
12,739
0
85,738
W
Cthulhu
Svengeful
Cthulhu
8,294
1,389
360
0
15,793
15,497
122
3,630
12,163
23,496
0
L
Fenrir
tcd3in1
Fenrir
10,646
373
0
2,536
17,202
6,117
0
9,452
7,750
0
58,350
L
Ganesha
zPipe
Ganesha
8,212
824
0
0
21,573
22,875
0
10,614
10,959
46,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,823
Gold Earned
38,181
206
Minions Killed
245
0
Camps Cleared
0
1,071,590
Distance Traveled
1,090,800
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
13,487
642
154
7
0
362,196
2
W
Anubis
15,935
759
81
4
0
345,180
2
W
Ah Muzen Cab
13,047
621
95
5
0
383,379
5
W
Cthulhu
11,841
564
30
1
0
343,031
0
L
Fenrir
13,027
620
85
4
0
361,624
2
L
Ganesha
11,667
556
6
0
0
366,980
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role