Player Matchup

Mercury
Mercury
BD-HITMAN_3699
Mercury
Level 23
God Stats
15W - 15L
1,482 SR
Queue Stats
19W - 17L
1,343 Elo+
Solo
Thor
Thor
CRYSTALCARDiNAL
Thor
Level 29
God Stats
30W - 38L
1,483 SR
Queue Stats
159W - 173L
1,322 Elo+
Solo
Cthulhu
Cthulhu
YoshirasCat
Cthulhu
Level 29
God Stats
17W - 17L
1,520 SR
Queue Stats
110W - 173L
1,280 Elo+
Solo
Team Averages
Level 27
1,495 SR
1,315 Elo+

VS

Team Averages
Level 20
1,429 SR
1,110 Elo+
Cerberus
Cerberus
babygirl9999333
Cerberus
Level 7
God Stats
1W - 13L
1,286 SR
Queue Stats
12W - 22L
1,010 Elo+
Party 1
Sun Wukong
Sun Wukong
tdrbo
Sun Wukong
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 67L
1,175 Elo+
Party 1
Thoth
Thoth
xAvangelionx
Thoth
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,146 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 1 / 5
12,038
803
9,311
10,000
3,457
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
2 / 3 / 12
10,031
669
12,649
11,021
3,437
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
YoshirasCat
Cthulhu
13
4 / 1 / 11
10,400
693
12,252
11,904
10,628
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
1 / 8 / 3
8,314
554
6,510
16,465
9,982
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
tdrbo
Sun Wukong
11
3 / 6 / 2
8,833
589
7,728
16,180
17,109
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
1 / 3 / 3
8,649
577
6,810
9,320
2,404
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
17
Kills
5
5
Deaths
17
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
11
1
5
13.5
W
2
3
12
2.67
W
Cthulhu
YoshirasCat
Cthulhu
4
1
11
9.5
L
Cerberus
1
8
3
0.31
L
Sun Wukong
tdrbo
Sun Wukong
3
6
2
0.67
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,212
Damage
21,048
32,925
Taken
41,965
17,522
Mitigated
29,495
12,172
Healing
4,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,311
5,388
255
3,187
10,000
3,457
1,873
3,406
6,494
0
62,009
W
12,649
1,633
647
3,342
11,021
3,437
733
4,675
6,171
0
41,810
W
Cthulhu
YoshirasCat
Cthulhu
12,252
1,644
1,620
3,121
11,904
10,628
0
5,383
6,216
28,749
0
L
Cerberus
6,510
748
522
2,289
16,465
9,982
0
3,893
12,297
18,258
0
L
Sun Wukong
tdrbo
Sun Wukong
7,728
1,192
0
961
16,180
17,109
0
5,828
9,927
8
23,496
L
6,810
855
0
705
9,320
2,404
0
1,762
7,433
24,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,469
Gold Earned
25,796
178
Minions Killed
92
0
Camps Cleared
0
768,302
Distance Traveled
692,698
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,038
803
84
6
0
293,962
0
W
Thor
10,031
669
50
3
0
248,135
0
W
Cthulhu
10,400
693
44
3
0
226,205
0
L
Cerberus
8,314
554
34
2
0
220,384
3
L
Sun Wukong
8,833
589
24
2
0
240,338
1
L
Thoth
8,649
577
34
2
0
231,976
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role