Player Matchup

Ra
Ra
Litpack
Ra
Level 24
God Stats
3W - 2L
1,338 SR
Queue Stats
24W - 44L
1,076 Elo+
Solo
Pele
Pele
SmiteExpress
Pele
Level 27
God Stats
4W - 1L
1,636 SR
Queue Stats
35W - 53L
1,080 Elo+
Solo
Sol
Sol
vXvWrathvXv
Sol
Level 28
God Stats
25W - 35L
1,363 SR
Queue Stats
60W - 68L
1,221 Elo+
Solo
Team Averages
Level 26
1,446 SR
1,126 Elo+

VS

Team Averages
Level 16
1,505 SR
1,034 Elo+
Sun Wukong
Sun Wukong
Gameredman
Sun Wukong
Level 17
God Stats
1W - 2L
1,506 SR
Queue Stats
1W - 8L
1,005 Elo+
Solo
Fenrir
Fenrir
LarryBaster
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,120 Elo+
Solo
Arachne
Arachne
SLMPauluci
Arachne
Level 18
God Stats
1W - 1L
1,510 SR
Queue Stats
2W - 6L
976 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 8
8,067
733
8,746
7,730
2,410
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
11 / 0 / 4
9,336
849
10,048
6,593
1,934
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 3 / 11
7,670
697
4,935
5,698
1,434
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Gameredman
Sun Wukong
8
0 / 4 / 2
6,239
567
3,270
7,713
5,793
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Fenrir
10
4 / 9 / 1
7,769
706
5,079
12,403
4,242
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
SLMPauluci
Arachne
10
1 / 3 / 2
6,913
628
2,410
9,489
3,253
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
16
Kills
5
5
Deaths
16
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Gameredman
Sun Wukong
0
4
2
0.25
L
Fenrir
4
9
1
0.5
W
4
2
8
4
L
Arachne
SLMPauluci
Arachne
1
3
2
0.67
W
11
0
4
13
W
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,729
Damage
10,759
20,021
Taken
29,605
5,778
Mitigated
13,288
6,555
Healing
3,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Gameredman
Sun Wukong
3,270
1,029
0
238
7,713
5,793
0
3,079
4,634
0
9,368
L
Fenrir
5,079
1,973
0
946
12,403
4,242
0
4,943
7,460
0
17,560
W
8,746
1,399
213
3,301
7,730
2,410
1,291
0
7,705
28,739
0
L
Arachne
SLMPauluci
Arachne
2,410
1,620
318
1,752
9,489
3,253
0
5,756
3,733
0
17,680
W
10,048
3,238
0
741
6,593
1,934
112
0
6,493
0
18,878
W
4,935
1,180
0
2,300
5,698
1,434
744
28
5,670
26,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,073
Gold Earned
20,921
128
Minions Killed
64
0
Camps Cleared
0
554,141
Distance Traveled
534,899
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,239
567
11
1
0
138,089
0
L
Fenrir
7,769
706
19
2
0
171,067
0
W
Ra
8,067
733
50
5
0
158,232
3
L
Arachne
6,913
628
34
3
0
225,743
0
W
Pele
9,336
849
27
2
0
241,086
2
W
Sol
7,670
697
51
5
0
154,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role