Player Matchup

Hera
Hera
Panukes_420
Hera
Level 24
God Stats
2W - 7L
1,360 SR
Queue Stats
73W - 55L
1,392 Elo+
Solo
Fenrir
Fenrir
Pebble33
Fenrir
Level 17
God Stats
1W - 4L
1,260 SR
Queue Stats
52W - 45L
1,346 Elo+
Solo
Cthulhu
Cthulhu
Phlawess
Cthulhu
Level 12
God Stats
3W - 6L
1,515 SR
Queue Stats
9W - 12L
1,313 Elo+
Solo
Artemis
Artemis
mr-rager7
Artemis
Level 17
God Stats
17W - 18L
1,503 SR
Queue Stats
121W - 110L
1,308 Elo+
Solo
Hachiman
Hachiman
クラフター
Hachiman
Level 10
God Stats
0W - 1L
1,571 SR
Queue Stats
0W - 4L
1,198 Elo+
Solo
Team Averages
Level 16
1,442 SR
1,311 Elo+

VS

Team Averages
Level 22
1,499 SR
1,393 Elo+
Zeus
Zeus
Bignoodlesyeo
Zeus
Level 60
God Stats
54W - 73L
1,329 SR
Queue Stats
204W - 243L
1,291 Elo+
Party 1
Cerberus
Cerberus
CaptRed9614
Cerberus
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Merlin
Merlin
NamelessHs
Merlin
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,257 Elo+
Solo
Arachne
Arachne
SprinterSnail
Arachne
Level 27
God Stats
55W - 45L
1,621 SR
Queue Stats
174W - 175L
1,419 Elo+
Party 1
Heimdallr
Heimdallr
john_leponpon
Heimdallr
Level 15
God Stats
16W - 21L
1,543 SR
Queue Stats
127W - 121L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 2
10,583
529
13,765
7,505
1,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
Pebble33
Fenrir
17
12 / 3 / 2
11,942
597
13,511
19,056
7,913
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
Phlawess
Cthulhu
12
0 / 5 / 2
9,246
462
3,711
14,823
8,047
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
mr-rager7
Artemis
15
5 / 8 / 4
10,660
533
11,638
13,321
4,714
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
11
1 / 13 / 3
8,318
416
3,144
13,950
5,577
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 4 / 3
10,825
541
16,570
9,545
2,645
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
CaptRed9614
Cerberus
17
4 / 3 / 6
10,546
527
3,673
14,603
14,348
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Merlin
NamelessHs
Merlin
13
2 / 7 / 3
8,456
423
3,860
8,649
2,830
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
17
8 / 2 / 12
11,686
584
12,209
18,493
7,097
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
john_leponpon
Heimdallr
15
5 / 5 / 10
10,026
501
10,686
16,697
6,216
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
65
21
Kills
31
33
Deaths
21
13
Assists
34
Player
Kills
Deaths
Assists
KDA
W
12
4
3
3.38
W
Cerberus
CaptRed9614
Cerberus
4
3
6
2.33
W
Merlin
NamelessHs
Merlin
2
7
3
0.5
L
3
4
2
1
L
Fenrir
Pebble33
Fenrir
12
3
2
4.33
L
Cthulhu
Phlawess
Cthulhu
0
5
2
0.2
W
Arachne
8
2
12
7
W
Heimdallr
john_leponpon
Heimdallr
5
5
10
2
L
Artemis
mr-rager7
Artemis
5
8
4
0.88
L
Hachiman
1
13
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,769
Damage
46,998
68,655
Taken
67,987
28,230
Mitigated
33,136
16,766
Healing
23,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,570
1,715
0
0
9,545
2,645
401
1,607
7,938
57,873
0
W
Cerberus
CaptRed9614
Cerberus
3,673
416
0
5,092
14,603
14,348
936
9,101
5,502
51,962
0
W
Merlin
NamelessHs
Merlin
3,860
205
0
0
8,649
2,830
364
132
8,517
23,383
0
L
13,765
4,298
0
490
7,505
1,979
1,313
4,001
3,504
75,215
0
L
Fenrir
Pebble33
Fenrir
13,511
3,040
0
11,316
19,056
7,913
0
4,139
14,917
0
70,091
L
Cthulhu
Phlawess
Cthulhu
3,711
35
0
775
14,823
8,047
338
6,318
8,505
34,264
0
W
Arachne
12,209
9,185
0
11,531
18,493
7,097
545
4,065
14,428
0
81,513
W
Heimdallr
john_leponpon
Heimdallr
10,686
4,661
0
6,859
16,697
6,216
1,022
2,571
14,126
0
71,170
L
Artemis
mr-rager7
Artemis
11,638
6,791
0
4,185
13,321
4,714
0
6,075
7,246
0
47,028
L
Hachiman
3,144
1,122
0
0
13,950
5,577
910
3,570
10,380
0
28,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,749
Gold Earned
51,539
427
Minions Killed
494
0
Camps Cleared
0
1,726,183
Distance Traveled
1,688,757
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,825
541
81
4
0
320,293
0
W
Cerberus
10,546
527
143
7
0
303,954
4
W
Merlin
8,456
423
59
3
0
307,227
0
L
Hera
10,583
529
132
7
0
330,904
2
L
Fenrir
11,942
597
103
5
0
419,161
0
L
Cthulhu
9,246
462
63
3
0
361,087
0
W
Arachne
11,686
584
125
6
0
421,898
0
W
Heimdallr
10,026
501
86
4
0
335,385
3
L
Artemis
10,660
533
80
4
0
333,485
0
L
Hachiman
8,318
416
49
2
0
281,546
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role