Player Matchup

Hercules
Hercules
OmiOorlog
Hercules
Level 38
God Stats
2W - 3L
1,542 SR
Queue Stats
35W - 44L
1,359 Elo+
Party 1
Kukulkan
Kukulkan
Skorghi
Kukulkan
Level 21
God Stats
2W - 2L
1,652 SR
Queue Stats
16W - 19L
1,374 Elo+
Party 1
Nemesis
Nemesis
pauper124
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,016 Elo+
Party 1
Team Averages
Level 22
1,565 SR
1,250 Elo+

VS

Team Averages
Level 34
1,608 SR
1,460 Elo+
Hercules
Hercules
Vadzis
Hercules
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2
Artemis
Artemis
Varuzen
Artemis
Level 27
God Stats
3W - 1L
1,705 SR
Queue Stats
16W - 14L
1,442 Elo+
Party 2
Merlin
Merlin
Zedakin
Merlin
Level 46
God Stats
5W - 2L
1,620 SR
Queue Stats
18W - 15L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
OmiOorlog
Hercules
18
8 / 5 / 8
15,845
634
17,060
37,278
49,586
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
Skorghi
Kukulkan
20
6 / 7 / 8
16,476
659
18,548
15,915
6,508
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
pauper124
Nemesis
17
3 / 11 / 10
14,891
596
12,195
23,321
10,155
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Vadzis
Hercules
20
8 / 4 / 12
17,016
681
25,143
22,060
24,651
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Artemis
Varuzen
Artemis
19
11 / 7 / 7
16,731
669
24,085
20,297
8,551
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
Zedakin
Merlin
20
3 / 6 / 18
16,346
654
17,367
16,165
5,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
59
17
Kills
22
23
Deaths
17
26
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Hercules
OmiOorlog
Hercules
8
5
8
2.4
L
Kukulkan
Skorghi
Kukulkan
6
7
8
1.43
W
Hercules
Vadzis
Hercules
8
4
12
3.5
W
Artemis
Varuzen
Artemis
11
7
7
2.07
W
Merlin
Zedakin
Merlin
3
6
18
2
L
Nemesis
pauper124
Nemesis
3
11
10
0.73

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,803
Damage
66,595
76,514
Taken
58,522
66,249
Mitigated
39,177
12,324
Healing
19,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
OmiOorlog
Hercules
17,060
6,428
0
10,722
37,278
49,586
564
8,081
28,755
1,247
30,941
L
Kukulkan
Skorghi
Kukulkan
18,548
832
0
0
15,915
6,508
1,162
2,569
13,196
124,671
0
W
Hercules
Vadzis
Hercules
25,143
10,608
0
6,809
22,060
24,651
584
7,052
14,733
0
62,940
W
Artemis
Varuzen
Artemis
24,085
10,635
1,917
6,255
20,297
8,551
1,656
6,942
13,130
0
98,003
W
Merlin
Zedakin
Merlin
17,367
797
1,266
3,280
16,165
5,975
728
6,401
9,639
101,570
0
L
Nemesis
pauper124
Nemesis
12,195
3,535
0
1,602
23,321
10,155
1,121
6,764
16,357
0
32,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,212
Gold Earned
50,093
227
Minions Killed
274
0
Camps Cleared
0
1,283,297
Distance Traveled
1,240,876
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
15,845
634
25
1
0
454,951
4
L
Kukulkan
16,476
659
182
7
0
372,295
5
W
Hercules
17,016
681
41
2
0
454,008
2
W
Artemis
16,731
669
115
5
0
370,533
5
W
Merlin
16,346
654
118
5
0
416,335
6
L
Nemesis
14,891
596
20
1
0
456,051
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role