Player Matchup
Team Averages
Bronze III
Average Tier
Level 118
1,593 SR
976
MMR
VS
Team Averages
Bronze III
Average Tier
Level 78
1,500 SR
966
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jadg1505
Nu Wa
17
5 / 0 / 0
10,316
860
9,241
8,138
3,099
![Y10 Bancroft's Talon](https://static.smite.guru/i/items/8551.jpg)
Y10 Bancroft's Talon
+80
Magical Power
+200
Mana
+10%
Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.
![Shoes of Focus](https://static.smite.guru/i/items/9634.jpg)
Shoes of Focus
+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed
![Chronos' Pendant](https://static.smite.guru/i/items/7784.jpg)
Chronos' Pendant
+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
![Y10 Enchanted Trinket](https://static.smite.guru/i/items/7609.jpg)
Y10 Enchanted Trinket
+30
Magical Power
+100
Health
+6%
Magical Lifesteal
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
box51
Ah Muzen Cab
14
0 / 5 / 0
8,298
692
4,417
10,978
2,499
![Evolved Hunter's Blessing](https://static.smite.guru/i/items/15490.jpg)
Evolved Hunter's Blessing
+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!
![Y10 Evolved Transcendence](https://static.smite.guru/i/items/15767.jpg)
Y10 Evolved Transcendence
+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
![Ninja Tabi](https://static.smite.guru/i/items/9627.jpg)
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
![Qin's Sais](https://static.smite.guru/i/items/7593.jpg)
Qin's Sais
+30
Physical Power
+25%
Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
Match Insights
Player Kills, Deaths, and Assists
Damage Breakdown
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
10,316
860
119
10
0
195,666
0
L
8,298
692
94
8
0
188,988
2