Player Matchup

Merlin
Merlin
 
Merlin
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AlexAlcaponeXD
Cthulhu
Level 24
God Stats
2W - 6L
1,500 SR
Queue Stats
12W - 21L
1,300 Elo+
Solo
Neith
Neith
Bella91
Neith
Level 18
God Stats
20W - 20L
1,424 SR
Queue Stats
66W - 77L
1,342 Elo+
Solo
Kukulkan
Kukulkan
Businka201
Kukulkan
Level 9
God Stats
0W - 2L
1,384 SR
Queue Stats
2W - 10L
1,077 Elo+
Solo
Ra
Ra
Looooorrrennnn
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,093 Elo+
Solo
Team Averages
Level 16
1,462 SR
1,262 Elo+

VS

Team Averages
Level 22
1,433 SR
1,333 Elo+
Thanatos
Thanatos
CaramelFaun4101
Thanatos
Level 26
God Stats
2W - 4L
1,192 SR
Queue Stats
69W - 70L
1,387 Elo+
Solo
Nu Wa
Nu Wa
Fataliity Blaze
Nu Wa
Level 26
God Stats
22W - 20L
1,711 SR
Queue Stats
429W - 434L
1,364 Elo+
Solo
Vulcan
Vulcan
NicoleA211
Vulcan
Level 16
God Stats
2W - 8L
1,339 SR
Queue Stats
73W - 64L
1,314 Elo+
Solo
Hel
Hel
Shado9692
Hel
Level 27
God Stats
13W - 5L
1,434 SR
Queue Stats
111W - 115L
1,367 Elo+
Solo
Izanami
Izanami
Tiredddd
Izanami
Level 16
God Stats
8W - 8L
1,488 SR
Queue Stats
18W - 25L
1,233 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
0 / 5 / 3
10,097
841
6,430
10,398
2,987
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
4 / 2 / 7
12,984
1,082
16,908
31,225
18,570
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Neith
Bella91
Neith
18
10 / 7 / 2
14,230
1,186
24,329
21,657
6,502
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Kukulkan
Businka201
Kukulkan
16
0 / 8 / 6
10,232
853
1,519
15,420
6,889
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

18
0 / 21 / 7
10,778
898
2,674
24,500
6,685
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Team 1 Tickets

0

VS

Team 2 Tickets

203

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
19
11 / 6 / 15
12,840
1,070
21,514
14,361
7,257
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
13 / 2 / 16
13,149
1,096
23,236
11,188
4,093
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
NicoleA211
Vulcan
19
6 / 2 / 20
11,854
988
21,642
10,090
4,146
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
11 / 3 / 14
12,865
1,072
16,682
10,479
4,421
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Tiredddd
Izanami
19
1 / 1 / 21
11,814
985
9,279
11,093
4,510
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
128
14
Kills
42
43
Deaths
14
25
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
5
3
0.3
L
4
2
7
3.75
L
Neith
Bella91
Neith
10
7
2
1.57
L
Kukulkan
Businka201
Kukulkan
0
8
6
0.38
W
Thanatos
11
6
15
3.08
W
13
2
16
10.5
L
0
21
7
0.17
W
Vulcan
NicoleA211
Vulcan
6
2
20
8
W
11
3
14
6
W
Izanami
Tiredddd
Izanami
1
1
21
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,860
Damage
92,353
103,200
Taken
57,211
41,633
Mitigated
24,427
5,807
Healing
17,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,430
342
0
0
10,398
2,987
0
5,439
4,959
31,318
0
L
16,908
1,678
120
823
31,225
18,570
0
18,021
13,204
56,414
0
L
Neith
Bella91
Neith
24,329
14,311
0
4,057
21,657
6,502
0
13,554
8,103
0
49,146
L
Kukulkan
Businka201
Kukulkan
1,519
493
0
75
15,420
6,889
0
8,812
6,608
6,215
0
W
Thanatos
21,514
10,188
0
6,724
14,361
7,257
0
8,163
6,148
0
29,599
W
23,236
7,550
537
2,537
11,188
4,093
0
4,822
6,366
33,106
0
L
2,674
1,113
216
516
24,500
6,685
0
15,734
8,766
16,139
0
W
Vulcan
NicoleA211
Vulcan
21,642
14,435
0
1,456
10,090
4,146
0
4,149
5,916
34,038
0
W
16,682
1,168
2,657
3,325
10,479
4,421
0
4,997
5,482
51,927
0
W
Izanami
Tiredddd
Izanami
9,279
7,472
0
0
11,093
4,510
0
5,300
5,768
0
31,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,321
Gold Earned
62,522
213
Minions Killed
212
4
Camps Cleared
4
877,607
Distance Traveled
902,792
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,097
841
57
5
1
130,137
0
L
Cthulhu
12,984
1,082
84
7
1
231,439
1
L
Neith
14,230
1,186
50
4
0
210,850
3
L
Kukulkan
10,232
853
9
1
1
144,526
1
W
Thanatos
12,840
1,070
21
2
0
202,248
2
W
Nu Wa
13,149
1,096
27
2
1
184,639
1
L
Ra
10,778
898
13
1
1
160,655
0
W
Vulcan
11,854
988
22
2
0
170,526
0
W
Hel
12,865
1,072
96
8
3
182,189
0
W
Izanami
11,814
985
46
4
0
163,190
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role