Player Matchup

Ah Muzen Cab
Ah Muzen Cab
RogerPodacter
Ah Muzen Cab
Level 124
God Stats
14W - 11L
1,567 SR
Queue Stats
169W - 141L
1,501 Elo+
Party 1
Ganesha
Ganesha
mildread
Ganesha
Level 125
God Stats
0W - 2L
1,246 SR
Queue Stats
207W - 184L
1,484 Elo+
Party 1
Chaac
Chaac
tobeblunt
Chaac
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 92
1,438 SR
1,495 Elo+

VS

Team Averages
Level 13
1,449 SR
1,443 Elo+
Anubis
Anubis
Ducky1305
Anubis
Level 13
God Stats
5W - 0L
1,713 SR
Queue Stats
26W - 25L
1,312 Elo+
Solo
Cthulhu
Cthulhu
gr33nleveling
Cthulhu
Level 8
God Stats
3W - 9L
1,317 SR
Queue Stats
4W - 9L
1,425 Elo+
Party 2
Tsukuyomi
Tsukuyomi
kenniches
Tsukuyomi
Level 18
God Stats
3W - 5L
1,317 SR
Queue Stats
10W - 12L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
RogerPodacter
Ah Muzen Cab
17
12 / 6 / 2
13,116
729
21,690
16,128
6,659
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
mildread
Ganesha
14
0 / 7 / 14
10,745
597
5,995
23,731
13,955
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chaac
tobeblunt
Chaac
14
2 / 5 / 11
10,955
609
6,961
17,239
15,839
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ducky1305
Anubis
15
3 / 8 / 10
11,614
645
12,126
12,589
5,280
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
17
5 / 2 / 11
12,739
708
8,404
12,044
7,531
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
kenniches
Tsukuyomi
17
10 / 4 / 6
13,495
750
24,211
14,686
4,765
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
45
14
Kills
18
18
Deaths
14
27
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Anubis
Ducky1305
Anubis
3
8
10
1
L
Ah Muzen Cab
RogerPodacter
Ah Muzen Cab
12
6
2
2.17
W
Cthulhu
5
2
11
5.25
W
Tsukuyomi
kenniches
Tsukuyomi
10
4
6
3.25
L
Ganesha
mildread
Ganesha
0
7
14
1
L
Chaac
tobeblunt
Chaac
2
5
11
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,646
Damage
44,741
57,098
Taken
39,319
36,453
Mitigated
17,576
19,365
Healing
11,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Ducky1305
Anubis
12,126
740
663
3,260
12,589
5,280
366
1,047
11,542
58,200
0
L
Ah Muzen Cab
RogerPodacter
Ah Muzen Cab
21,690
10,895
0
5,911
16,128
6,659
1,478
3,113
13,015
0
75,265
W
Cthulhu
8,404
384
492
1,720
12,044
7,531
144
2,815
9,229
44,002
0
W
Tsukuyomi
kenniches
Tsukuyomi
24,211
5,509
642
4,787
14,686
4,765
536
2,187
12,499
0
44,358
L
Ganesha
mildread
Ganesha
5,995
611
609
5,700
23,731
13,955
75
10,963
12,768
34,125
0
L
Chaac
tobeblunt
Chaac
6,961
472
372
6,773
17,239
15,839
1,319
6,858
10,381
0
26,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,816
Gold Earned
37,848
181
Minions Killed
219
0
Camps Cleared
0
867,952
Distance Traveled
972,261
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,614
645
93
5
0
279,932
2
L
Ah Muzen Cab
13,116
729
118
7
0
275,435
14
W
Cthulhu
12,739
708
72
4
0
344,054
6
W
Tsukuyomi
13,495
750
54
3
0
348,275
4
L
Ganesha
10,745
597
13
1
0
301,820
2
L
Chaac
10,955
609
50
3
0
290,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role