Player Matchup

Hel
Hel
Fviv
Hel
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,625 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Raissuh
Tsukuyomi
Level 32
God Stats
2W - 1L
1,592 SR
Queue Stats
2W - 1L
1,814 Elo+
Party 2
Ares
Ares
Vondehar
Ares
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,625 Elo+
Party 2
Team Averages
Level 65
1,531 SR
1,688 Elo+

VS

Team Averages
Level 78
1,438 SR
1,528 Elo+
Merlin
Merlin
Argyl321
Merlin
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
cleabone
Cabrakan
Level 149
God Stats
1W - 0L
1,314 SR
Queue Stats
51W - 65L
1,526 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
mochmaster
Ah Muzen Cab
Level 45
God Stats
5W - 3L
1,500 SR
Queue Stats
70W - 88L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Fviv
Hel
9
0 / 5 / 2
7,129
594
3,816
8,361
5,456
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
Raissuh
Tsukuyomi
11
2 / 5 / 0
7,602
634
5,903
11,241
4,685
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ares
9
0 / 9 / 2
6,992
583
3,478
14,043
11,947
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Argyl321
Merlin
11
2 / 3 / 11
8,698
725
6,582
4,771
1,614
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
cleabone
Cabrakan
13
5 / 0 / 13
9,272
773
7,592
7,884
8,368
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
mochmaster
Ah Muzen Cab
14
12 / 0 / 7
10,192
849
13,156
5,618
4,361
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
50
2
Kills
19
19
Deaths
3
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Merlin
Argyl321
Merlin
2
3
11
2.5
L
Hel
Fviv
Hel
0
5
2
0.2
L
Tsukuyomi
Raissuh
Tsukuyomi
2
5
0
0.4
L
Ares
0
9
2
0.11
W
Cabrakan
cleabone
Cabrakan
5
0
13
11.5
W
Ah Muzen Cab
mochmaster
Ah Muzen Cab
12
0
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,197
Damage
27,330
33,645
Taken
18,273
22,088
Mitigated
14,343
6,937
Healing
4,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Argyl321
Merlin
6,582
390
0
500
4,771
1,614
52
1,692
3,079
37,023
0
L
Hel
Fviv
Hel
3,816
343
3,174
2,435
8,361
5,456
0
4,009
4,102
27,030
0
L
Tsukuyomi
Raissuh
Tsukuyomi
5,903
1,660
0
1,249
11,241
4,685
0
5,248
5,743
0
22,790
L
Ares
3,478
568
0
79
14,043
11,947
0
4,694
8,770
12,728
0
W
Cabrakan
cleabone
Cabrakan
7,592
1,093
0
1,385
7,884
8,368
340
3,154
4,730
18,466
0
W
Ah Muzen Cab
mochmaster
Ah Muzen Cab
13,156
6,848
0
2,518
5,618
4,361
2,143
2,517
3,101
0
49,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,723
Gold Earned
28,162
117
Minions Killed
136
0
Camps Cleared
0
577,583
Distance Traveled
621,172
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,698
725
44
4
0
204,086
3
L
Hel
7,129
594
48
4
0
189,021
0
L
Tsukuyomi
7,602
634
47
4
0
216,770
1
L
Ares
6,992
583
22
2
0
171,792
0
W
Cabrakan
9,272
773
13
1
0
206,887
1
W
Ah Muzen Cab
10,192
849
79
7
0
210,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role