Player Matchup

Fenrir
Fenrir
D-MasweL
Fenrir
Level 28
God Stats
8W - 5L
1,484 SR
Queue Stats
43W - 58L
1,196 Elo+
Party 1
Skadi
Skadi
JDOSKILLER
Skadi
Level 44
God Stats
27W - 21L
1,380 SR
Queue Stats
71W - 89L
1,279 Elo+
Party 1
Cthulhu
Cthulhu
Zęrö
Cthulhu
Level 16
God Stats
46W - 36L
1,483 SR
Queue Stats
84W - 93L
1,254 Elo+
Party 1
Team Averages
Level 29
1,449 SR
1,243 Elo+

VS

Team Averages
Level 20
1,354 SR
1,080 Elo+
Cerberus
Cerberus
Luigi da Reaper
Cerberus
Level 17
God Stats
27W - 25L
1,454 SR
Queue Stats
71W - 80L
1,066 Elo+
Party 2
Artemis
Artemis
Salvage Fusion
Artemis
Level 18
God Stats
12W - 13L
1,287 SR
Queue Stats
112W - 118L
1,134 Elo+
Party 2
Anubis
Anubis
T4COCRUSHER
Anubis
Level 24
God Stats
2W - 3L
1,321 SR
Queue Stats
2W - 11L
1,041 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
D-MasweL
Fenrir
13
5 / 5 / 14
11,456
716
6,992
16,200
4,562
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Skadi
16
13 / 3 / 8
12,550
784
17,902
13,026
4,175
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cthulhu
Zęrö
Cthulhu
16
9 / 2 / 14
12,867
804
15,993
19,079
21,975
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
0 / 8 / 7
9,411
588
9,692
19,222
15,342
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
7 / 9 / 3
11,815
738
12,862
15,532
4,640
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
13
3 / 10 / 6
10,874
680
10,800
17,007
5,558
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
26
27
Kills
10
10
Deaths
27
36
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
D-MasweL
Fenrir
5
5
14
2.4
W
Skadi
13
3
8
5.67
L
Cerberus
0
8
7
0.44
L
7
9
3
0.94
L
Anubis
3
10
6
0.6
W
Cthulhu
Zęrö
Cthulhu
9
2
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,887
Damage
33,354
48,305
Taken
51,761
30,712
Mitigated
25,540
10,616
Healing
9,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
D-MasweL
Fenrir
6,992
3,720
350
5,580
16,200
4,562
615
8,177
8,023
0
31,503
W
Skadi
17,902
10,369
608
875
13,026
4,175
2,573
5,005
8,021
0
51,914
L
Cerberus
9,692
1,121
0
2,740
19,222
15,342
359
5,015
14,207
33,523
0
L
12,862
6,101
880
1,875
15,532
4,640
911
5,515
10,017
0
26,498
L
Anubis
10,800
819
416
3,675
17,007
5,558
84
5,479
11,528
25,970
0
W
Cthulhu
Zęrö
Cthulhu
15,993
1,251
1,457
1,746
19,079
21,975
252
7,541
11,538
41,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,873
Gold Earned
32,100
141
Minions Killed
117
0
Camps Cleared
0
763,146
Distance Traveled
668,631
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,456
716
39
2
0
268,110
0
W
Skadi
12,550
784
61
4
0
219,773
0
L
Cerberus
9,411
588
54
3
0
249,100
4
L
Artemis
11,815
738
31
2
0
223,641
1
L
Anubis
10,874
680
32
2
0
195,890
1
W
Cthulhu
12,867
804
41
3
0
275,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role