Player Matchup

Neith
Neith
AlarmedKarma235
Neith
Level 16
God Stats
8W - 20L
1,144 SR
Queue Stats
44W - 59L
1,066 Elo+
Solo
Olorun
Olorun
BossiestLeech75
Olorun
Level 18
God Stats
2W - 2L
1,334 SR
Queue Stats
71W - 78L
1,129 Elo+
Solo
Ullr
Ullr
COVERT METHODS
Ullr
Level 29
God Stats
14W - 12L
1,506 SR
Queue Stats
15W - 13L
1,254 Elo+
Solo
Nemesis
Nemesis
Xercesia
Nemesis
Level 25
God Stats
4W - 2L
1,396 SR
Queue Stats
97W - 111L
1,158 Elo+
Solo
Ra
Ra
ftcucfdryifo7887
Ra
Level 26
God Stats
3W - 4L
1,331 SR
Queue Stats
135W - 136L
1,157 Elo+
Solo
Team Averages
Level 23
1,342 SR
1,153 Elo+

VS

Team Averages
Level 23
1,287 SR
1,131 Elo+
Arachne
Arachne
Daiixxzz
Arachne
Level 28
God Stats
4W - 8L
1,264 SR
Queue Stats
104W - 135L
1,105 Elo+
Solo
Ra
Ra
SYKO318
Ra
Level 28
God Stats
21W - 28L
1,423 SR
Queue Stats
180W - 205L
1,153 Elo+
Party 1
Agni
Agni
SargentoCerveza
Agni
Level 25
God Stats
2W - 4L
1,171 SR
Queue Stats
11W - 18L
1,277 Elo+
Solo
Mercury
Mercury
Skywalker318
Mercury
Level 27
God Stats
1W - 6L
1,075 SR
Queue Stats
151W - 190L
1,152 Elo+
Party 1
Medusa
Medusa
hall101107
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
967 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 1 / 13
15,441
965
28,748
9,615
4,043
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

20
4 / 0 / 20
15,359
960
11,405
9,576
9,296
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
2 / 1 / 21
14,096
881
9,245
15,861
7,355
Nemesis
Xercesia
Nemesis
20
8 / 2 / 12
15,188
949
26,202
22,248
27,683
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
11 / 0 / 13
15,187
949
28,043
19,155
9,052
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

167

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Daiixxzz
Arachne
19
1 / 7 / 2
12,934
808
14,335
30,038
20,426
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
0 / 5 / 2
13,671
854
18,718
20,366
17,946
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
1 / 6 / 3
13,393
837
18,541
19,702
8,405
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mercury
Skywalker318
Mercury
19
2 / 3 / 1
13,316
832
14,136
25,033
11,549
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
hall101107
Medusa
18
0 / 18 / 1
12,415
776
4,117
25,582
12,042

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
13
39
Kills
4
4
Deaths
39
79
Assists
9
Player
Kills
Deaths
Assists
KDA
W
14
1
13
20.5
W
4
0
20
14
W
2
1
21
12.5
L
Arachne
Daiixxzz
Arachne
1
7
2
0.29
L
0
5
2
0.2
L
1
6
3
0.42
L
Mercury
Skywalker318
Mercury
2
3
1
0.83
W
Nemesis
Xercesia
Nemesis
8
2
12
7
W
11
0
13
17.5
L
Medusa
hall101107
Medusa
0
18
1
0.03

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,643
Damage
69,847
76,455
Taken
120,721
57,429
Mitigated
70,368
28,637
Healing
14,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,748
16,068
0
5,468
9,615
4,043
0
5,186
4,429
0
52,823
W
11,405
5,165
3,192
5,804
9,576
9,296
0
5,848
3,728
44,309
0
W
9,245
4,864
0
66
15,861
7,355
0
5,985
9,876
0
22,901
L
Arachne
Daiixxzz
Arachne
14,335
11,741
0
3,263
30,038
20,426
0
4,964
24,582
0
20,532
L
18,718
1,838
2,368
8,334
20,366
17,946
0
6,415
13,451
72,813
0
L
18,541
2,234
0
0
19,702
8,405
0
5,958
13,444
56,022
0
L
Mercury
Skywalker318
Mercury
14,136
6,491
270
135
25,033
11,549
0
10,969
13,614
0
31,867
W
Nemesis
Xercesia
Nemesis
26,202
10,530
0
5,683
22,248
27,683
0
8,726
13,522
0
39,814
W
28,043
4,613
1,071
7,353
19,155
9,052
0
11,514
7,641
67,403
0
L
Medusa
hall101107
Medusa
4,117
2,329
0
0
25,582
12,042
0
10,250
15,007
0
19,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,271
Gold Earned
65,729
317
Minions Killed
273
8
Camps Cleared
2
1,466,527
Distance Traveled
1,283,952
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
15,441
965
76
5
1
286,286
0
W
Olorun
15,359
960
58
4
4
288,226
3
W
Ullr
14,096
881
36
2
0
279,769
0
L
Arachne
12,934
808
10
1
0
226,142
0
L
Ra
13,671
854
139
9
0
264,511
3
L
Agni
13,393
837
78
5
0
249,834
0
L
Mercury
13,316
832
30
2
2
371,619
1
W
Nemesis
15,188
949
28
2
3
282,134
0
W
Ra
15,187
949
119
7
0
330,112
0
L
Medusa
12,415
776
16
1
0
171,846
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role