Player Matchup

Serqet
Serqet
CopiousBag86876
Serqet
Level 16
God Stats
0W - 3L
1,061 SR
Queue Stats
3W - 41L
899 Elo+
Party 2
Hercules
Hercules
Phameous12
Hercules
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 78L
1,159 Elo+
Solo
Fenrir
Fenrir
TsK sPaNkEmZ
Fenrir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,098 Elo+
Party 2
Team Averages
Level 88
1,354 SR
1,052 Elo+

VS

Team Averages
Level 22
1,518 SR
1,158 Elo+
Medusa
Medusa
HypexCLoudzx420
Medusa
Level 29
God Stats
85W - 82L
1,547 SR
Queue Stats
337W - 403L
1,172 Elo+
Solo
Izanami
Izanami
JFK Frost
Izanami
Level 18
God Stats
21W - 17L
1,514 SR
Queue Stats
135W - 129L
1,163 Elo+
Party 1
Bakasura
Bakasura
N8BACCA
Bakasura
Level 18
God Stats
14W - 9L
1,493 SR
Queue Stats
58W - 56L
1,138 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 9 / 2
7,886
657
6,001
10,788
3,192
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Phameous12
Hercules
12
3 / 1 / 4
8,021
668
8,012
19,159
11,959
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
9
1 / 7 / 0
6,652
554
1,658
9,300
3,459
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 8
8,656
721
8,160
7,751
2,263
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
JFK Frost
Izanami
13
11 / 2 / 4
9,944
829
16,264
6,022
1,757
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
N8BACCA
Bakasura
10
2 / 2 / 9
8,388
699
4,803
7,008
1,968
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
7
Kills
17
17
Deaths
7
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
9
2
0.44
W
4
3
8
2.67
W
Izanami
JFK Frost
Izanami
11
2
4
6.5
W
Bakasura
N8BACCA
Bakasura
2
2
9
3.25
L
Hercules
Phameous12
Hercules
3
1
4
5
L
Fenrir
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,671
Damage
29,227
39,247
Taken
20,781
18,610
Mitigated
5,988
10,357
Healing
467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,001
1,925
0
113
10,788
3,192
0
0
10,746
0
7,154
W
8,160
5,588
0
0
7,751
2,263
204
28
7,085
0
31,345
W
Izanami
JFK Frost
Izanami
16,264
10,591
0
0
6,022
1,757
1,651
8
5,264
0
49,435
W
Bakasura
N8BACCA
Bakasura
4,803
3,016
0
467
7,008
1,968
380
0
6,444
0
10,517
L
Hercules
Phameous12
Hercules
8,012
1,293
342
8,686
19,159
11,959
0
115
18,787
0
32,178
L
Fenrir
1,658
548
0
1,216
9,300
3,459
0
0
9,283
0
9,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,559
Gold Earned
26,988
49
Minions Killed
131
0
Camps Cleared
0
467,321
Distance Traveled
682,199
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,886
657
6
1
0
154,868
0
W
Medusa
8,656
721
37
3
0
216,924
0
W
Izanami
9,944
829
80
7
0
206,763
0
W
Bakasura
8,388
699
14
1
0
258,512
0
L
Hercules
8,021
668
34
3
0
203,025
1
L
Fenrir
6,652
554
9
1
0
109,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role