Player Matchup

Cthulhu
Cthulhu
GoldbashXVIII
Cthulhu
Level 8
God Stats
21W - 25L
1,211 SR
Queue Stats
27W - 35L
1,210 Elo+
Party 3
Tsukuyomi
Tsukuyomi
SomberMoon
Tsukuyomi
Level 29
God Stats
1W - 3L
1,236 SR
Queue Stats
48W - 56L
1,292 Elo+
Solo
Jormungandr
Jormungandr
WholeWeast
Jormungandr
Level 21
God Stats
11W - 6L
1,718 SR
Queue Stats
94W - 76L
1,354 Elo+
Solo
Mercury
Mercury
Yenbod
Mercury
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 25L
1,357 Elo+
Solo
Set
Set
bochica
Set
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
105W - 121L
1,377 Elo+
Party 3
Team Averages
Level 20
1,433 SR
1,318 Elo+

VS

Team Averages
Level 12
1,454 SR
1,345 Elo+
Jormungandr
Jormungandr
GoonDoobie
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Olorun
Olorun
Koru1
Olorun
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
159W - 204L
1,500 Elo+
Party 2
Izanami
Izanami
LaLourdes
Izanami
Level 28
God Stats
30W - 41L
1,370 SR
Queue Stats
169W - 203L
1,381 Elo+
Party 2
Neith
Neith
Livylulu
Neith
Level 22
God Stats
13W - 15L
1,399 SR
Queue Stats
40W - 54L
1,134 Elo+
Party 1
Yemoja
Yemoja
bozzijean84
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,210 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
19
1 / 7 / 14
13,395
893
15,444
22,085
12,316
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
SomberMoon
Tsukuyomi
20
13 / 4 / 8
16,334
1,089
26,334
16,439
8,530
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
WholeWeast
Jormungandr
20
5 / 1 / 20
15,804
1,054
23,116
20,024
27,684
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mercury
Yenbod
Mercury
20
6 / 5 / 11
14,507
967
22,407
18,126
9,425
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Set
20
6 / 11 / 13
14,895
993
18,834
24,036
12,407
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

96

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GoonDoobie
Jormungandr
16
0 / 4 / 1
11,588
773
2,199
5,424
2,477
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
Koru1
Olorun
20
0 / 11 / 14
13,198
880
4,609
19,704
10,738
Izanami
LaLourdes
Izanami
20
22 / 7 / 5
19,257
1,284
63,509
35,354
15,083
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Neith
Livylulu
Neith
20
6 / 4 / 16
16,066
1,071
12,039
23,982
12,142
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Yemoja
20
0 / 5 / 18
14,748
983
5,051
28,164
39,173
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
82
31
Kills
28
28
Deaths
31
66
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
1
7
14
1.14
L
Jormungandr
GoonDoobie
Jormungandr
0
4
1
0.13
L
Olorun
Koru1
Olorun
0
11
14
0.64
L
Izanami
LaLourdes
Izanami
22
7
5
3.5
L
Neith
Livylulu
Neith
6
4
16
3.5
W
Tsukuyomi
SomberMoon
Tsukuyomi
13
4
8
4.25
W
Jormungandr
WholeWeast
Jormungandr
5
1
20
15
W
Mercury
Yenbod
Mercury
6
5
11
2.3
W
Set
6
11
13
1.14
L
Yemoja
0
5
18
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,135
Damage
87,407
100,710
Taken
112,628
70,362
Mitigated
79,613
17,932
Healing
16,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
15,444
279
0
314
22,085
12,316
0
3,780
18,305
28,876
0
L
Jormungandr
GoonDoobie
Jormungandr
2,199
1,365
0
242
5,424
2,477
0
2,181
3,168
5,387
0
L
Olorun
Koru1
Olorun
4,609
3,416
1,140
1,667
19,704
10,738
0
4,660
14,944
12,053
0
L
Izanami
LaLourdes
Izanami
63,509
54,535
267
9,342
35,354
15,083
0
11,936
23,168
0
113,264
L
Neith
Livylulu
Neith
12,039
5,037
0
1,545
23,982
12,142
0
8,346
15,336
0
39,578
W
Tsukuyomi
SomberMoon
Tsukuyomi
26,334
7,912
0
1,847
16,439
8,530
0
747
15,451
0
45,404
W
Jormungandr
WholeWeast
Jormungandr
23,116
4,853
717
6,510
20,024
27,684
0
2,079
17,870
68,843
0
W
Mercury
Yenbod
Mercury
22,407
14,827
542
2,064
18,126
9,425
0
2,543
15,458
0
41,220
W
Set
18,834
10,155
1,076
4,862
24,036
12,407
0
2,460
21,551
0
36,758
L
Yemoja
5,051
4,479
1,616
663
28,164
39,173
0
10,437
17,452
14,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,935
Gold Earned
74,857
260
Minions Killed
229
9
Camps Cleared
2
1,359,990
Distance Traveled
953,237
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,395
893
29
2
1
200,528
0
L
Jormungandr
11,588
773
7
0
1
39,684
0
L
Olorun
13,198
880
12
1
0
175,787
1
L
Izanami
19,257
1,284
127
8
0
282,723
0
L
Neith
16,066
1,071
61
4
1
265,871
0
W
Tsukuyomi
16,334
1,089
25
2
0
362,299
0
W
Jormungandr
15,804
1,054
112
7
0
279,463
0
W
Mercury
14,507
967
37
2
4
320,745
0
W
Set
14,895
993
57
4
4
196,955
2
L
Yemoja
14,748
983
22
1
0
189,172
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role