Player Matchup

Sun Wukong
Sun Wukong
DarkKingZander
Sun Wukong
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Arachne
Arachne
Shub_Cthulhurath
Arachne
Level 49
God Stats
7W - 11L
1,595 SR
Queue Stats
80W - 101L
1,231 Elo+
Party 2
Ra
Ra
VampSir
Ra
Level 36
God Stats
0W - 1L
1,286 SR
Queue Stats
6W - 14L
1,199 Elo+
Party 2
Team Averages
Level 31
1,460 SR
1,310 Elo+

VS

Team Averages
Level 36
1,346 SR
1,370 Elo+
Ne Zha
Ne Zha
Its Requisition
Ne Zha
Level 14
God Stats
10W - 14L
1,431 SR
Queue Stats
57W - 60L
1,373 Elo+
Party 1
Chronos
Chronos
Moist Aqua
Chronos
Level 69
God Stats
2W - 1L
1,280 SR
Queue Stats
162W - 140L
1,472 Elo+
Party 1
Cernunnos
Cernunnos
TH3_SUPER_MAN_xX
Cernunnos
Level 25
God Stats
2W - 4L
1,326 SR
Queue Stats
2W - 4L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DarkKingZander
Sun Wukong
8
1 / 6 / 4
6,699
670
1,939
11,351
8,511
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 9 / 3
7,162
716
6,087
13,326
3,930
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 7 / 2
7,714
771
6,647
10,667
3,567
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 4 / 10
8,240
824
7,833
8,453
2,853
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
Moist Aqua
Chronos
13
9 / 0 / 12
9,323
932
9,404
6,147
2,227
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
12
8 / 3 / 11
8,728
873
10,498
7,855
4,319
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
6
Kills
22
22
Deaths
7
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
DarkKingZander
Sun Wukong
1
6
4
0.5
W
5
4
10
2.5
W
Chronos
Moist Aqua
Chronos
9
0
12
15
L
2
9
3
0.39
W
Cernunnos
8
3
11
4.5
L
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,673
Damage
27,735
35,344
Taken
22,455
16,008
Mitigated
9,399
7,415
Healing
6,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
DarkKingZander
Sun Wukong
1,939
794
0
200
11,351
8,511
15
2,712
8,514
0
6,542
W
7,833
3,699
143
1,312
8,453
2,853
1,502
2,033
6,395
0
19,496
W
Chronos
Moist Aqua
Chronos
9,404
3,870
342
2,931
6,147
2,227
948
1,641
4,406
36,448
0
L
6,087
4,490
0
2,579
13,326
3,930
0
3,423
9,803
0
18,676
W
Cernunnos
10,498
4,566
0
1,869
7,855
4,319
791
3,077
4,703
0
25,501
L
6,647
1,637
1,098
3,538
10,667
3,567
0
3,311
7,256
26,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,575
Gold Earned
26,291
73
Minions Killed
120
0
Camps Cleared
0
446,343
Distance Traveled
515,206
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,699
670
3
0
0
139,762
0
W
Ne Zha
8,240
824
19
2
0
189,403
1
W
Chronos
9,323
932
69
7
0
173,454
0
L
Arachne
7,162
716
21
2
0
153,719
0
W
Cernunnos
8,728
873
32
3
0
152,349
0
L
Ra
7,714
771
49
5
0
152,862
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role