Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Akaktakkak
Kumbhakarna
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
KcTaTu
Medusa
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,449 Elo+
Solo
Jormungandr
Jormungandr
ManicMetalhead
Jormungandr
Level 119
God Stats
5W - 5L
1,332 SR
Queue Stats
149W - 135L
1,473 Elo+
Solo
Thoth
Thoth
Sensiah
Thoth
Level 119
God Stats
2W - 2L
1,307 SR
Queue Stats
56W - 65L
1,467 Elo+
Solo
Team Averages
Level 106
1,428 SR
1,478 Elo+

VS

Team Averages
Level 99
1,397 SR
1,442 Elo+
Cerberus
Cerberus
Altoo
Cerberus
Level 88
God Stats
0W - 2L
1,276 SR
Queue Stats
76W - 69L
1,444 Elo+
Solo
Chronos
Chronos
Mordron
Chronos
Level 96
God Stats
5W - 6L
1,506 SR
Queue Stats
190W - 189L
1,470 Elo+
Party 1
Jormungandr
Jormungandr
Prince_Henrik
Jormungandr
Level 104
God Stats
10W - 11L
1,443 SR
Queue Stats
410W - 405L
1,446 Elo+
Solo
Geb
Geb
Stillger
Geb
Level 108
God Stats
0W - 2L
1,258 SR
Queue Stats
177W - 184L
1,463 Elo+
Party 1
Mercury
Mercury
harryhcoles
Mercury
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
20
6 / 4 / 19
13,282
664
9,126
18,648
17,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kumbhakarna
Akaktakkak
Kumbhakarna
20
5 / 6 / 18
13,231
662
7,853
27,507
38,277
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
KcTaTu
Medusa
20
12 / 6 / 15
14,908
745
42,768
22,262
12,834
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mace

Mace

+10
Physical Power

Jormungandr
ManicMetalhead
Jormungandr
20
3 / 4 / 22
14,270
714
19,738
24,348
33,042
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Thoth
Sensiah
Thoth
18
2 / 5 / 19
12,143
607
16,201
18,387
8,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Altoo
Cerberus
19
5 / 5 / 13
12,461
623
15,400
28,096
26,182
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos
Mordron
Chronos
20
6 / 3 / 9
14,029
701
22,585
17,566
7,920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
Prince_Henrik
Jormungandr
20
4 / 7 / 17
12,816
641
17,200
25,521
21,507
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
3 / 4 / 17
12,371
619
16,084
20,558
25,115
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
harryhcoles
Mercury
20
7 / 9 / 12
13,435
672
19,597
20,396
10,883
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
93
28
Kills
25
25
Deaths
28
93
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
6
4
19
3.88
W
Kumbhakarna
Akaktakkak
Kumbhakarna
5
6
18
2.33
L
Cerberus
Altoo
Cerberus
5
5
13
2.3
W
Medusa
KcTaTu
Medusa
12
6
15
3.25
W
Jormungandr
ManicMetalhead
Jormungandr
3
4
22
3.5
L
Chronos
Mordron
Chronos
6
3
9
3.5
L
Jormungandr
Prince_Henrik
Jormungandr
4
7
17
1.79
W
Thoth
Sensiah
Thoth
2
5
19
2.3
L
3
4
17
2.88
L
Mercury
harryhcoles
Mercury
7
9
12
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,686
Damage
90,866
111,152
Taken
112,137
110,607
Mitigated
91,607
51,388
Healing
41,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
9,126
1,777
23,617
6,702
18,648
17,716
1,208
10,136
8,512
24,878
0
W
Kumbhakarna
Akaktakkak
Kumbhakarna
7,853
622
2,874
1,789
27,507
38,277
415
16,924
10,583
15,278
0
L
Cerberus
Altoo
Cerberus
15,400
477
6,946
10,133
28,096
26,182
425
10,669
17,052
29,225
0
W
Medusa
KcTaTu
Medusa
42,768
26,662
2,613
5,016
22,262
12,834
3,363
16,743
5,519
0
71,649
W
Jormungandr
ManicMetalhead
Jormungandr
19,738
3,462
2,023
3,289
24,348
33,042
977
13,080
11,268
49,521
0
L
Chronos
Mordron
Chronos
22,585
2,021
4,236
3,861
17,566
7,920
1,634
11,533
5,858
58,598
0
L
Jormungandr
Prince_Henrik
Jormungandr
17,200
3,445
1,995
2,298
25,521
21,507
884
6,181
19,065
39,003
0
W
Thoth
Sensiah
Thoth
16,201
1,278
1,460
2,005
18,387
8,738
752
14,386
4,001
29,005
0
L
16,084
2,496
2,030
3,374
20,558
25,115
340
11,357
8,951
25,040
0
L
Mercury
harryhcoles
Mercury
19,597
8,523
1,915
4,608
20,396
10,883
666
11,928
8,293
0
35,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,834
Gold Earned
65,112
181
Minions Killed
212
0
Camps Cleared
0
1,611,210
Distance Traveled
1,875,552
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
13,282
664
22
1
0
293,936
2
W
Kumbhakarna
13,231
662
17
1
0
361,060
2
L
Cerberus
12,461
623
53
3
0
361,987
1
W
Medusa
14,908
745
53
3
0
304,648
3
W
Jormungandr
14,270
714
54
3
0
337,041
3
L
Chronos
14,029
701
68
3
0
417,706
4
L
Jormungandr
12,816
641
45
2
0
308,433
3
W
Thoth
12,143
607
35
2
0
314,525
0
L
Geb
12,371
619
12
1
0
400,079
0
L
Mercury
13,435
672
34
2
0
387,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role