Player Matchup

Hun Batz
Hun Batz
DiabloEMT
Hun Batz
Level 22
God Stats
9W - 9L
1,360 SR
Queue Stats
22W - 32L
1,061 Elo+
Solo
Merlin
Merlin
Thanmann421
Merlin
Level 28
God Stats
1W - 0L
1,140 SR
Queue Stats
8W - 27L
879 Elo+
Solo
Thanatos
Thanatos
WaahGwaan_Shotta
Thanatos
Level 28
God Stats
46W - 44L
1,500 SR
Queue Stats
94W - 142L
1,163 Elo+
Solo
Sylvanus
Sylvanus
Whordean234593
Sylvanus
Level 31
God Stats
6W - 8L
1,427 SR
Queue Stats
63W - 101L
1,130 Elo+
Party 2
Jing Wei
Jing Wei
sheesh1825
Jing Wei
Level 29
God Stats
17W - 15L
1,653 SR
Queue Stats
139W - 200L
1,187 Elo+
Party 2
Team Averages
Level 28
1,416 SR
1,084 Elo+

VS

Team Averages
Level 17
1,574 SR
983 Elo+
Ra
Ra
ClydeDeerhide
Ra
Level 23
God Stats
2W - 1L
1,715 SR
Queue Stats
45W - 43L
1,122 Elo+
Solo
Bastet
Bastet
Kz ViniLower
Bastet
Level 10
God Stats
5W - 7L
1,697 SR
Queue Stats
9W - 15L
985 Elo+
Party 1
Ymir
Ymir
SoledgoG
Ymir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
529 Elo+
Party 1
Sol
Sol
alir2203
Sol
Level 15
God Stats
10W - 7L
1,500 SR
Queue Stats
20W - 27L
1,000 Elo+
Solo
Fenrir
Fenrir
joyvasquez43
Fenrir
Level 25
God Stats
2W - 4L
1,458 SR
Queue Stats
27W - 31L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DiabloEMT
Hun Batz
6
0 / 0 / 2
7,574
329
360
3,173
760
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
12
1 / 6 / 6
9,070
394
1,032
9,481
3,331
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

20
27 / 1 / 7
15,710
683
26,472
15,926
8,497
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sylvanus
17
4 / 3 / 11
12,348
537
7,142
15,258
8,597
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
sheesh1825
Jing Wei
19
9 / 2 / 7
12,562
546
19,865
14,192
5,500
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 12 / 2
10,150
441
6,769
15,198
4,972
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
12
0 / 10 / 0
8,316
362
5,413
19,579
5,735
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Ymir
12
0 / 7 / 0
8,362
364
903
13,103
6,683
Breastplate

Breastplate

+20
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

16
0 / 6 / 2
9,538
415
8,253
17,232
5,481
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
16
9 / 7 / 0
11,042
480
14,357
24,893
10,430
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
15
41
Kills
11
12
Deaths
42
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
12
2
0.25
W
Hun Batz
DiabloEMT
Hun Batz
0
0
2
1
L
Bastet
0
10
0
0
L
Ymir
0
7
0
0
W
Merlin
1
6
6
0.67
W
27
1
7
30.5
W
Sylvanus
4
3
11
3.17
L
0
6
2
0.17
L
Fenrir
9
7
0
1.29
W
Jing Wei
sheesh1825
Jing Wei
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,871
Damage
35,695
58,030
Taken
90,005
26,685
Mitigated
33,301
37,565
Healing
22,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,769
300
426
1,504
15,198
4,972
1,424
700
14,498
56,717
0
W
Hun Batz
DiabloEMT
Hun Batz
360
196
0
622
3,173
760
0
260
2,913
0
9,146
L
Bastet
5,413
2,084
0
4,478
19,579
5,735
246
1,910
17,669
0
48,109
L
Ymir
903
564
0
250
13,103
6,683
0
1,218
11,885
34,067
0
W
Merlin
1,032
148
0
238
9,481
3,331
96
2,745
6,736
11,505
0
W
26,472
15,000
0
18,880
15,926
8,497
1,130
2,641
13,285
0
114,458
W
Sylvanus
7,142
2,522
4,023
6,876
15,258
8,597
1,436
5,555
9,703
41,235
0
L
8,253
1,663
0
5,230
17,232
5,481
1,481
2,322
14,910
55,946
0
L
Fenrir
14,357
3,779
255
9,872
24,893
10,430
115
2,166
22,727
0
64,862
W
Jing Wei
sheesh1825
Jing Wei
19,865
14,175
0
6,926
14,192
5,500
5,358
4,724
9,468
0
88,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,264
Gold Earned
47,408
409
Minions Killed
409
0
Camps Cleared
0
1,586,491
Distance Traveled
1,795,375
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,150
441
127
6
0
331,778
0
W
Hun Batz
7,574
329
19
1
0
120,006
0
L
Bastet
8,316
362
54
2
0
382,448
1
L
Ymir
8,362
364
53
2
0
340,308
0
W
Merlin
9,070
394
15
1
0
323,388
0
W
Thanatos
15,710
683
159
7
0
449,293
0
W
Sylvanus
12,348
537
66
3
0
344,924
0
L
Sol
9,538
415
107
5
0
342,973
3
L
Fenrir
11,042
480
68
3
0
397,868
0
W
Jing Wei
12,562
546
150
7
0
348,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role