Player Matchup

Neith
Neith
Blondie8204
Neith
Level 96
God Stats
48W - 44L
1,441 SR
Queue Stats
405W - 426L
1,305 Elo+
Solo
Nu Wa
Nu Wa
Draven64123
Nu Wa
Level 98
God Stats
23W - 18L
1,489 SR
Queue Stats
212W - 208L
1,457 Elo+
Solo
Cthulhu
Cthulhu
Silen7 TrapZA
Cthulhu
Level 78
God Stats
0W - 2L
1,264 SR
Queue Stats
21W - 28L
1,446 Elo+
Solo
Thor
Thor
TJNawito
Thor
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,251 Elo+
Party 1
He Bo
He Bo
abdoo915
He Bo
Level 62
God Stats
0W - 2L
1,286 SR
Queue Stats
2W - 6L
1,246 Elo+
Party 1
Team Averages
Level 81
1,396 SR
1,341 Elo+

VS

Team Averages
Level 77
1,399 SR
1,397 Elo+
Jormungandr
Jormungandr
DasHeretic
Jormungandr
Level 62
God Stats
16W - 20L
1,465 SR
Queue Stats
569W - 578L
1,366 Elo+
Solo
Ra
Ra
Moxy501
Ra
Level 64
God Stats
3W - 1L
1,500 SR
Queue Stats
130W - 124L
1,426 Elo+
Solo
Thor
Thor
MyDogsHi247
Thor
Level 117
God Stats
5W - 13L
1,237 SR
Queue Stats
113W - 134L
1,406 Elo+
Solo
Ah Puch
Ah Puch
cynonymous
Ah Puch
Level 57
God Stats
45W - 27L
1,583 SR
Queue Stats
295W - 293L
1,440 Elo+
Solo
Heimdallr
Heimdallr
vector276
Heimdallr
Level 85
God Stats
4W - 0L
1,212 SR
Queue Stats
22W - 27L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 5
10,319
1,032
7,166
11,107
4,150
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
4 / 10 / 7
11,244
1,124
15,042
16,208
5,970
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
17
3 / 7 / 8
10,889
1,089
14,612
18,949
15,881
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
16
0 / 3 / 9
9,647
965
3,198
12,012
4,314
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
abdoo915
He Bo
15
3 / 7 / 5
10,039
1,004
6,979
12,687
4,281
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

129

VS

Team 2 Tickets

217

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DasHeretic
Jormungandr
17
1 / 2 / 21
11,223
1,122
15,408
13,391
8,175
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
4 / 1 / 18
11,260
1,126
7,044
7,819
2,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
13 / 5 / 8
12,409
1,241
13,859
13,868
5,168
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
cynonymous
Ah Puch
17
4 / 5 / 16
11,021
1,102
17,442
12,213
5,036
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
vector276
Heimdallr
18
10 / 0 / 14
12,245
1,225
10,905
5,771
2,301
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
109
13
Kills
32
32
Deaths
13
34
Assists
77
Player
Kills
Deaths
Assists
KDA
L
3
5
5
1.1
W
Jormungandr
DasHeretic
Jormungandr
1
2
21
5.75
L
4
10
7
0.75
W
4
1
18
13
W
13
5
8
3.4
L
Cthulhu
3
7
8
1
L
Thor
0
3
9
1.5
L
He Bo
abdoo915
He Bo
3
7
5
0.79
W
Ah Puch
cynonymous
Ah Puch
4
5
16
2.4
W
Heimdallr
vector276
Heimdallr
10
0
14
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,997
Damage
64,658
70,963
Taken
53,062
34,596
Mitigated
23,629
3,833
Healing
13,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,166
3,306
492
1,758
11,107
4,150
0
6,630
4,474
0
29,904
W
Jormungandr
DasHeretic
Jormungandr
15,408
4,556
0
602
13,391
8,175
0
8,947
4,444
37,429
0
L
15,042
3,568
0
412
16,208
5,970
0
8,131
8,077
49,495
0
W
7,044
289
3,399
3,141
7,819
2,949
0
6,447
1,372
39,002
0
W
13,859
2,627
1,107
2,390
13,868
5,168
0
8,521
5,347
0
24,001
L
Cthulhu
14,612
2,201
118
555
18,949
15,881
0
8,607
10,342
31,865
0
L
Thor
3,198
0
0
498
12,012
4,314
0
8,364
3,648
0
11,520
L
He Bo
abdoo915
He Bo
6,979
194
0
0
12,687
4,281
0
8,162
4,525
16,576
0
W
Ah Puch
cynonymous
Ah Puch
17,442
200
461
1,313
12,213
5,036
0
8,729
3,484
40,532
0
W
Heimdallr
vector276
Heimdallr
10,905
3,051
0
724
5,771
2,301
0
3,989
1,782
0
19,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,138
Gold Earned
58,158
202
Minions Killed
208
4
Camps Cleared
5
890,017
Distance Traveled
958,656
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,319
1,032
40
4
0
177,346
3
W
Jormungandr
11,223
1,122
47
5
2
183,113
0
L
Nu Wa
11,244
1,124
71
7
2
167,943
3
W
Ra
11,260
1,126
68
7
0
187,797
1
W
Thor
12,409
1,241
22
2
1
198,346
0
L
Cthulhu
10,889
1,089
43
4
0
181,454
0
L
Thor
9,647
965
21
2
2
199,206
0
L
He Bo
10,039
1,004
27
3
0
164,068
2
W
Ah Puch
11,021
1,102
51
5
0
191,603
2
W
Heimdallr
12,245
1,225
20
2
2
197,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role