Player Matchup

Fenrir
Fenrir
BlackCat7744
Fenrir
Level 22
God Stats
4W - 1L
1,576 SR
Queue Stats
47W - 59L
1,289 Elo+
Party 1
Kukulkan
Kukulkan
Pebbs
Kukulkan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 114L
1,319 Elo+
Solo
Cthulhu
Cthulhu
Spino7777
Cthulhu
Level 4
God Stats
1W - 3L
1,688 SR
Queue Stats
2W - 8L
1,057 Elo+
Party 1
Olorun
Olorun
WhiteKaminari
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Artemis
Artemis
tennoniubi
Artemis
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 14
1,553 SR
1,333 Elo+

VS

Team Averages
Level 17
1,419 SR
1,274 Elo+
Yemoja
Yemoja
ApeironArkhe
Yemoja
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
24W - 28L
1,259 Elo+
Solo
Hera
Hera
Mallina
Hera
Level 18
God Stats
4W - 3L
1,162 SR
Queue Stats
11W - 10L
1,056 Elo+
Solo
Neith
Neith
ennufii
Neith
Level 19
God Stats
47W - 48L
1,408 SR
Queue Stats
195W - 211L
1,293 Elo+
Solo
Thanatos
Thanatos
kojoteks
Thanatos
Level 19
God Stats
4W - 1L
1,523 SR
Queue Stats
66W - 84L
1,286 Elo+
Solo
Hou Yi
Hou Yi
Бессмертие
Hou Yi
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
47W - 22L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
4 / 10 / 1
9,113
1,013
9,782
21,888
9,792
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Pebbs
Kukulkan
14
1 / 11 / 3
8,851
983
13,355
14,281
5,996
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Spino7777
Cthulhu
15
1 / 9 / 3
9,052
1,006
4,460
18,806
13,926
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
0 / 8 / 2
7,935
882
4,042
11,185
4,134
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
tennoniubi
Artemis
12
0 / 0 / 0
7,320
813
0
0
0
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Boots

Boots

+6%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

355

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
1 / 0 / 28
10,645
1,183
6,428
7,771
5,496
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hera
Mallina
Hera
16
5 / 1 / 15
9,555
1,062
7,736
3,827
1,947
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
ennufii
Neith
17
2 / 0 / 19
10,173
1,130
8,443
3,359
1,288
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
kojoteks
Thanatos
16
5 / 4 / 18
10,062
1,118
8,825
10,372
4,580
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
25 / 1 / 12
13,836
1,537
27,827
9,019
3,577
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
130
6
Kills
38
38
Deaths
6
9
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Yemoja
1
0
28
15
L
Fenrir
4
10
1
0.45
W
Hera
Mallina
Hera
5
1
15
12.5
L
Kukulkan
Pebbs
Kukulkan
1
11
3
0.23
L
Cthulhu
Spino7777
Cthulhu
1
9
3
0.28
L
0
8
2
0.13
W
Neith
ennufii
Neith
2
0
19
11.5
W
Thanatos
kojoteks
Thanatos
5
4
18
3.5
L
Artemis
tennoniubi
Artemis
0
0
0
0
W
25
1
12
31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,639
Damage
59,259
66,160
Taken
34,348
33,848
Mitigated
16,888
4,385
Healing
10,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
6,428
2,205
2,888
408
7,771
5,496
0
4,926
2,845
16,167
0
L
Fenrir
9,782
2,861
653
1,291
21,888
9,792
0
4,410
17,478
0
16,848
W
Hera
Mallina
Hera
7,736
2,654
0
220
3,827
1,947
0
2,907
920
22,046
0
L
Kukulkan
Pebbs
Kukulkan
13,355
1,653
0
0
14,281
5,996
0
1,890
12,391
39,254
0
L
Cthulhu
Spino7777
Cthulhu
4,460
740
311
330
18,806
13,926
0
4,217
14,589
19,811
0
L
4,042
1,945
507
1,293
11,185
4,134
0
3,647
7,538
10,600
0
W
Neith
ennufii
Neith
8,443
2,821
0
898
3,359
1,288
0
3,157
202
0
41,472
W
Thanatos
kojoteks
Thanatos
8,825
2,583
0
3,444
10,372
4,580
0
4,867
5,505
0
12,322
L
Artemis
tennoniubi
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
27,827
20,895
0
2,674
9,019
3,577
0
6,000
3,019
0
40,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,271
Gold Earned
54,271
103
Minions Killed
186
3
Camps Cleared
4
550,867
Distance Traveled
800,564
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,645
1,183
21
2
2
156,936
1
L
Fenrir
9,113
1,013
9
1
0
174,250
0
W
Hera
9,555
1,062
46
5
0
136,175
4
L
Kukulkan
8,851
983
51
6
1
123,120
0
L
Cthulhu
9,052
1,006
35
4
1
147,795
0
L
Olorun
7,935
882
8
1
1
105,702
1
W
Neith
10,173
1,130
85
9
0
172,905
1
W
Thanatos
10,062
1,118
4
0
1
153,879
0
L
Artemis
7,320
813
0
0
0
0
0
W
Hou Yi
13,836
1,537
30
3
1
180,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role