Player Matchup

Bacchus
Bacchus
Klawzy
Bacchus
Level 28
God Stats
23W - 13L
1,552 SR
Queue Stats
238W - 314L
1,166 Elo+
Solo
Hercules
Hercules
KratosTheDemon
Hercules
Level 23
God Stats
5W - 6L
1,500 SR
Queue Stats
119W - 125L
1,281 Elo+
Solo
Cupid
Cupid
ORICOLECOS
Cupid
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 67L
1,243 Elo+
Solo
Hun Batz
Hun Batz
avivnet04
Hun Batz
Level 14
God Stats
0W - 4L
1,305 SR
Queue Stats
9W - 23L
1,205 Elo+
Solo
Achilles
Achilles
ryan96chloe
Achilles
Level 27
God Stats
3W - 5L
1,281 SR
Queue Stats
86W - 103L
1,199 Elo+
Solo
Team Averages
Level 24
1,427 SR
1,219 Elo+

VS

Team Averages
Level 15
1,501 SR
1,080 Elo+
Kukulkan
Kukulkan
BadMoonjr
Kukulkan
Level 27
God Stats
17W - 12L
1,365 SR
Queue Stats
109W - 117L
1,302 Elo+
Solo
Chaac
Chaac
Barbas2992
Chaac
Level 28
God Stats
21W - 9L
1,639 SR
Queue Stats
102W - 80L
1,339 Elo+
Solo
Sun Wukong
Sun Wukong
Justam
Sun Wukong
Level 8
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 13L
946 Elo+
Party 1
Artemis
Artemis
korokre__momon
Artemis
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 12L
946 Elo+
Party 1
Guan Yu
Guan Yu
やきセンベー
Guan Yu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
866 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Klawzy
Bacchus
20
1 / 11 / 5
14,572
857
14,749
27,707
44,612
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
20
3 / 1 / 2
14,564
857
12,980
20,844
13,353
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cupid
20
0 / 7 / 6
13,931
819
18,396
26,371
12,015
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
avivnet04
Hun Batz
20
1 / 5 / 7
14,403
847
18,402
28,118
28,852
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
ryan96chloe
Achilles
20
5 / 3 / 2
16,605
977
26,716
31,390
33,482
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

0

VS

Team 2 Tickets

134

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BadMoonjr
Kukulkan
20
11 / 2 / 11
17,050
1,003
52,569
16,880
8,298
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
20
9 / 2 / 12
16,539
973
31,828
23,380
25,172
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
Justam
Sun Wukong
20
3 / 4 / 13
15,190
894
15,626
23,496
27,101
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

20
1 / 0 / 14
14,878
875
12,158
17,539
10,389
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
3 / 2 / 7
14,192
835
9,197
17,942
12,280
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
84
10
Kills
27
27
Deaths
10
22
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BadMoonjr
Kukulkan
11
2
11
8.25
W
Chaac
9
2
12
7.5
W
Sun Wukong
Justam
Sun Wukong
3
4
13
2.38
L
Bacchus
Klawzy
Bacchus
1
11
5
0.32
L
Hercules
3
1
2
4
L
Cupid
0
7
6
0.43
L
Hun Batz
avivnet04
Hun Batz
1
5
7
0.9
W
1
0
14
8
L
Achilles
ryan96chloe
Achilles
5
3
2
2
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,243
Damage
121,378
134,430
Taken
99,237
132,314
Mitigated
83,240
13,923
Healing
21,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BadMoonjr
Kukulkan
52,569
3,770
0
4,299
16,880
8,298
0
3,767
13,113
97,903
0
W
Chaac
31,828
10,402
0
7,943
23,380
25,172
0
3,871
19,509
0
64,747
W
Sun Wukong
Justam
Sun Wukong
15,626
3,900
0
2,749
23,496
27,101
0
2,160
21,336
0
24,256
L
Bacchus
Klawzy
Bacchus
14,749
1,566
0
722
27,707
44,612
0
7,266
20,138
38,408
0
L
Hercules
12,980
7,813
0
3,776
20,844
13,353
0
7,772
12,972
0
34,274
L
Cupid
18,396
6,153
2,096
533
26,371
12,015
0
12,113
14,058
0
40,799
L
Hun Batz
avivnet04
Hun Batz
18,402
9,653
0
0
28,118
28,852
0
10,507
17,461
0
39,568
W
12,158
7,045
0
0
17,539
10,389
0
3,466
14,073
0
27,623
L
Achilles
ryan96chloe
Achilles
26,716
13,239
931
5,865
31,390
33,482
0
14,911
16,233
700
71,424
W
9,197
798
3,179
3,780
17,942
12,280
0
2,181
15,761
0
20,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,075
Gold Earned
77,849
274
Minions Killed
292
15
Camps Cleared
3
1,529,182
Distance Traveled
1,515,151
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
17,050
1,003
133
8
0
312,799
1
W
Chaac
16,539
973
82
5
2
332,978
0
W
Sun Wukong
15,190
894
21
1
1
295,218
1
L
Bacchus
14,572
857
36
2
1
251,242
0
L
Hercules
14,564
857
53
3
3
289,883
0
L
Cupid
13,931
819
57
3
0
315,759
0
L
Hun Batz
14,403
847
27
2
2
332,472
0
W
Artemis
14,878
875
25
1
0
306,928
0
L
Achilles
16,605
977
101
6
9
339,826
2
W
Guan Yu
14,192
835
31
2
0
267,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role