Player Matchup

Fenrir
Fenrir
EpicGamR
Fenrir
Level 22
God Stats
2W - 1L
1,261 SR
Queue Stats
44W - 77L
1,119 Elo+
Party 2
Bakasura
Bakasura
EpicGemar3434
Bakasura
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 29L
1,115 Elo+
Party 2
Chaac
Chaac
RHGMalfas
Chaac
Level 88
God Stats
3W - 4L
1,540 SR
Queue Stats
331W - 372L
1,498 Elo+
Solo
Team Averages
Level 44
1,434 SR
1,244 Elo+

VS

Team Averages
Level 34
1,463 SR
1,395 Elo+
Zeus
Zeus
Darkwerewolf255
Zeus
Level 27
God Stats
5W - 4L
1,388 SR
Queue Stats
32W - 31L
1,186 Elo+
Party 1
Neith
Neith
ErikPatasAzules
Neith
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
RedZombie
Cthulhu
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EpicGamR
Fenrir
10
4 / 4 / 1
7,401
740
5,158
8,825
2,873
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
EpicGemar3434
Bakasura
10
0 / 5 / 4
6,617
662
2,931
9,294
3,071
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
RHGMalfas
Chaac
12
4 / 1 / 1
7,326
733
7,096
7,259
5,612
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 5
6,756
676
4,405
6,147
1,546
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
4 / 2 / 5
7,829
783
9,623
6,511
2,026
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
RedZombie
Cthulhu
10
4 / 1 / 4
7,181
718
5,130
6,185
2,375
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
8
Kills
10
10
Deaths
8
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
5
5
0.9
L
Fenrir
EpicGamR
Fenrir
4
4
1
1.13
L
Bakasura
EpicGemar3434
Bakasura
0
5
4
0.4
W
4
2
5
3.25
L
Chaac
RHGMalfas
Chaac
4
1
1
4.5
W
Cthulhu
RedZombie
Cthulhu
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,185
Damage
19,158
25,378
Taken
18,843
11,556
Mitigated
5,947
8,526
Healing
4,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,405
724
459
599
6,147
1,546
63
0
5,972
12,672
0
L
Fenrir
EpicGamR
Fenrir
5,158
1,048
0
2,333
8,825
2,873
0
4,118
4,707
0
20,052
L
Bakasura
EpicGemar3434
Bakasura
2,931
2,005
0
3,073
9,294
3,071
0
3,155
6,139
0
14,293
W
9,623
5,176
0
1,800
6,511
2,026
935
16
6,299
0
34,458
L
Chaac
RHGMalfas
Chaac
7,096
417
0
3,120
7,259
5,612
0
2,397
4,862
0
29,372
W
Cthulhu
RedZombie
Cthulhu
5,130
454
571
765
6,185
2,375
0
24
6,061
18,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,344
Gold Earned
21,766
103
Minions Killed
102
0
Camps Cleared
0
540,107
Distance Traveled
550,330
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,756
676
22
2
0
168,799
3
L
Fenrir
7,401
740
22
2
0
149,997
0
L
Bakasura
6,617
662
34
3
0
195,321
2
W
Neith
7,829
783
59
6
0
189,104
5
L
Chaac
7,326
733
47
5
0
194,789
0
W
Cthulhu
7,181
718
21
2
0
192,427
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role