Player Matchup

Fenrir
Fenrir
FossilFiend
Fenrir
Level 8
God Stats
1W - 2L
1,173 SR
Queue Stats
48W - 66L
1,500 Elo+
Solo
Cthulhu
Cthulhu
VitaminXP
Cthulhu
Level 16
God Stats
2W - 2L
1,422 SR
Queue Stats
7W - 11L
1,209 Elo+
Solo
Thor
Thor
andreb112
Thor
Level 18
God Stats
6W - 2L
1,247 SR
Queue Stats
76W - 74L
1,222 Elo+
Solo
Anubis
Anubis
dubtwee
Anubis
Level 30
God Stats
8W - 5L
1,738 SR
Queue Stats
96W - 144L
1,225 Elo+
Solo
Aphrodite
Aphrodite
twobecomesone
Aphrodite
Level 29
God Stats
1W - 4L
1,286 SR
Queue Stats
18W - 16L
1,126 Elo+
Solo
Team Averages
Level 20
1,373 SR
1,256 Elo+

VS

Team Averages
Level 23
1,482 SR
1,347 Elo+
Ymir
Ymir
Delosreyes003
Ymir
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
DevilDemon97
Nu Wa
Level 18
God Stats
18W - 21L
1,584 SR
Queue Stats
87W - 128L
1,245 Elo+
Party 1
Rama
Rama
Grasnock
Rama
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,251 Elo+
Solo
Thanatos
Thanatos
THE PATRIOT1911
Thanatos
Level 24
God Stats
24W - 11L
1,257 SR
Queue Stats
119W - 150L
1,249 Elo+
Party 1
Anubis
Anubis
formolon
Anubis
Level 48
God Stats
2W - 1L
1,567 SR
Queue Stats
14W - 7L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 9 / 3
7,503
395
4,037
12,400
3,174
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
VitaminXP
Cthulhu
14
1 / 3 / 3
9,365
493
5,412
11,649
4,101
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
15
6 / 4 / 7
10,570
556
8,470
13,488
4,283
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
dubtwee
Anubis
17
6 / 1 / 9
11,117
585
9,822
11,017
4,714
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Aphrodite
twobecomesone
Aphrodite
17
9 / 0 / 5
10,536
555
18,947
16,193
6,830
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 1
7,381
388
5,425
17,364
9,536
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
4 / 5 / 1
8,271
435
8,106
6,693
1,875
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
10
2 / 7 / 1
7,197
379
5,273
12,088
3,807
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
7
0 / 2 / 1
6,686
352
739
6,101
1,495
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
formolon
Anubis
15
10 / 3 / 2
9,977
525
20,190
17,516
8,603
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
23
23
Kills
17
17
Deaths
24
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
4
5
1
0.9
W
Fenrir
1
9
3
0.28
L
Rama
2
7
1
0.36
L
Thanatos
0
2
1
0.25
W
Cthulhu
VitaminXP
Cthulhu
1
3
3
0.83
W
Thor
6
4
7
2.38
W
Anubis
dubtwee
Anubis
6
1
9
10.5
L
Anubis
formolon
Anubis
10
3
2
3.67
W
Aphrodite
twobecomesone
Aphrodite
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,688
Damage
39,733
64,747
Taken
59,762
23,102
Mitigated
25,316
30,790
Healing
16,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,425
472
0
800
17,364
9,536
420
11,394
5,970
44,896
0
L
8,106
1,246
0
719
6,693
1,875
315
4,272
2,421
25,195
0
W
Fenrir
4,037
1,731
0
147
12,400
3,174
63
7,494
4,906
0
12,118
L
Rama
5,273
4,777
0
1,924
12,088
3,807
636
8,247
3,841
0
22,102
L
Thanatos
739
116
0
4,598
6,101
1,495
0
644
5,457
0
21,570
W
Cthulhu
VitaminXP
Cthulhu
5,412
255
552
2,716
11,649
4,101
685
8,343
3,306
42,952
0
W
Thor
8,470
2,143
0
3,166
13,488
4,283
1,477
6,165
7,323
0
53,447
W
Anubis
dubtwee
Anubis
9,822
1,167
0
6,145
11,017
4,714
5,084
5,521
5,496
67,500
0
L
Anubis
formolon
Anubis
20,190
1,481
0
8,041
17,516
8,603
827
9,624
7,892
58,524
0
W
Aphrodite
twobecomesone
Aphrodite
18,947
1,528
5,344
12,720
16,193
6,830
2,025
6,198
9,995
61,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,091
Gold Earned
39,512
412
Minions Killed
282
0
Camps Cleared
0
1,599,903
Distance Traveled
1,134,640
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,381
388
57
3
0
280,651
0
L
Nu Wa
8,271
435
29
2
0
193,220
1
W
Fenrir
7,503
395
12
1
0
349,948
1
L
Rama
7,197
379
48
3
0
249,815
1
L
Thanatos
6,686
352
45
2
0
138,343
0
W
Cthulhu
9,365
493
77
4
0
314,984
1
W
Thor
10,570
556
83
4
0
321,028
2
W
Anubis
11,117
585
132
7
0
291,743
0
L
Anubis
9,977
525
103
5
0
272,611
1
W
Aphrodite
10,536
555
108
6
0
322,200
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role