Player Matchup

Ymir
Ymir
Denastir
Ymir
Level 49
God Stats
4W - 3L
1,527 SR
Queue Stats
8W - 11L
1,413 Elo+
Party 2
Cernunnos
Cernunnos
Ishyeti
Cernunnos
Level 18
God Stats
1W - 1L
1,887 SR
Queue Stats
6W - 8L
1,468 Elo+
Party 2
Zeus
Zeus
Rbear
Zeus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 73
1,638 SR
1,460 Elo+

VS

Team Averages
Level 19
1,611 SR
1,486 Elo+
Cthulhu
Cthulhu
Cighto
Cthulhu
Level 3
God Stats
2W - 1L
1,637 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Hercules
Hercules
HercuΙes
Hercules
Level 13
God Stats
20W - 16L
1,571 SR
Queue Stats
20W - 16L
1,503 Elo+
Party 1
Artemis
Artemis
XeanothMiep
Artemis
Level 40
God Stats
3W - 1L
1,626 SR
Queue Stats
18W - 20L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 7 / 7
11,923
596
5,375
19,900
19,197
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cernunnos
Ishyeti
Cernunnos
14
2 / 9 / 7
11,894
595
13,681
19,430
7,757
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
Rbear
Zeus
16
7 / 8 / 1
12,845
642
24,877
15,200
5,601
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cighto
Cthulhu
17
6 / 2 / 14
14,607
730
8,100
15,706
15,734
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hercules
HercuΙes
Hercules
17
8 / 1 / 13
13,704
685
16,811
23,320
27,939
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
XeanothMiep
Artemis
17
10 / 6 / 13
14,000
700
20,494
13,704
5,512
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
64
9
Kills
24
24
Deaths
9
15
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Cighto
Cthulhu
6
2
14
6.5
L
Ymir
0
7
7
0.5
W
Hercules
HercuΙes
Hercules
8
1
13
14.5
L
Cernunnos
Ishyeti
Cernunnos
2
9
7
0.61
L
Zeus
Rbear
Zeus
7
8
1
0.94
W
Artemis
XeanothMiep
Artemis
10
6
13
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,933
Damage
45,405
54,530
Taken
52,730
32,555
Mitigated
49,185
9,589
Healing
12,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Cighto
Cthulhu
8,100
314
475
1,276
15,706
15,734
385
8,990
6,716
37,463
0
L
Ymir
5,375
623
0
0
19,900
19,197
140
2,299
17,319
20,352
0
W
Hercules
HercuΙes
Hercules
16,811
4,783
0
7,603
23,320
27,939
400
11,814
11,506
0
37,210
L
Cernunnos
Ishyeti
Cernunnos
13,681
8,103
0
4,411
19,430
7,757
964
3,355
15,807
0
59,577
L
Zeus
Rbear
Zeus
24,877
2,299
1,667
3,511
15,200
5,601
482
2,490
12,485
84,607
0
W
Artemis
XeanothMiep
Artemis
20,494
14,436
0
3,230
13,704
5,512
2,067
9,472
4,232
0
59,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,662
Gold Earned
42,311
219
Minions Killed
173
0
Camps Cleared
0
857,673
Distance Traveled
1,003,707
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,607
730
54
3
0
319,947
1
L
Ymir
11,923
596
29
1
0
283,060
1
W
Hercules
13,704
685
47
2
0
390,432
2
L
Cernunnos
11,894
595
84
4
0
287,731
3
L
Zeus
12,845
642
106
5
0
286,882
2
W
Artemis
14,000
700
72
4
0
293,328
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role