Player Matchup

Da Ji
Da Ji
Cidon
Da Ji
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 49L
1,633 Elo+
Party 2
Discordia
Discordia
PrincePavil
Discordia
Level 17
God Stats
1W - 2L
1,167 SR
Queue Stats
57W - 51L
1,614 Elo+
Solo
Chaac
Chaac
ShrekThe0gre
Chaac
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
178W - 100L
1,682 Elo+
Party 2
Team Averages
Level 56
1,389 SR
1,643 Elo+

VS

Team Averages
Level 34
1,660 SR
1,541 Elo+
Medusa
Medusa
Dilpickelll
Medusa
Level 65
God Stats
6W - 14L
1,542 SR
Queue Stats
138W - 140L
1,557 Elo+
Party 1
Cthulhu
Cthulhu
LucerneTweeker
Cthulhu
Level 16
God Stats
2W - 4L
1,837 SR
Queue Stats
27W - 27L
1,490 Elo+
Solo
Anubis
Anubis
Sauceinmypooter
Anubis
Level 22
God Stats
13W - 2L
1,603 SR
Queue Stats
57W - 50L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Cidon
Da Ji
13
1 / 7 / 6
9,983
587
1,472
12,883
4,485
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
PrincePavil
Discordia
15
5 / 4 / 4
10,899
641
11,777
11,108
3,236
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

14
3 / 3 / 4
10,124
596
15,721
15,758
11,720
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
7 / 4 / 7
12,336
726
12,075
12,978
4,839
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
4 / 1 / 8
11,408
671
9,952
10,135
10,196
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 4 / 9
11,397
670
10,856
13,412
5,778
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
38
9
Kills
14
14
Deaths
9
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Cidon
Da Ji
1
7
6
0.57
W
Medusa
7
4
7
2.63
W
4
1
8
8
L
Discordia
PrincePavil
Discordia
5
4
4
1.75
W
3
4
9
1.88
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,970
Damage
32,883
39,749
Taken
36,525
19,441
Mitigated
20,813
9,574
Healing
13,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Cidon
Da Ji
1,472
349
0
895
12,883
4,485
252
5,382
7,501
0
23,195
W
Medusa
12,075
7,533
0
5,261
12,978
4,839
2,109
4,859
8,119
0
67,340
W
9,952
710
245
2,026
10,135
10,196
121
4,591
5,544
42,998
0
L
Discordia
PrincePavil
Discordia
11,777
1,900
758
2,117
11,108
3,236
130
6,373
4,735
36,969
0
W
10,856
344
0
5,993
13,412
5,778
319
3,234
10,178
50,337
0
L
15,721
1,046
0
5,804
15,758
11,720
209
9,165
6,593
4,786
48,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,006
Gold Earned
35,141
142
Minions Killed
215
0
Camps Cleared
0
860,565
Distance Traveled
946,612
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,983
587
43
3
0
271,281
0
W
Medusa
12,336
726
80
5
0
342,985
4
W
Cthulhu
11,408
671
63
4
0
323,273
0
L
Discordia
10,899
641
45
3
0
272,079
2
W
Anubis
11,397
670
72
4
0
280,354
5
L
Chaac
10,124
596
54
3
0
317,205
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role