Player Matchup

Mercury
Mercury
ChanderZ-_-
Mercury
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,226 Elo+
Solo
Cthulhu
Cthulhu
JediAssassin777
Cthulhu
Level 8
God Stats
0W - 2L
1,565 SR
Queue Stats
1W - 2L
1,230 Elo+
Solo
Ratatoskr
Ratatoskr
l-PressedVibes-l
Ratatoskr
Level 25
God Stats
11W - 19L
1,430 SR
Queue Stats
25W - 25L
1,349 Elo+
Party 2
Pele
Pele
xIlBadVibeslIx
Pele
Level 26
God Stats
14W - 15L
1,526 SR
Queue Stats
20W - 24L
1,296 Elo+
Party 2
Loki
Loki
zlIAstroVibesIlz
Loki
Level 33
God Stats
16W - 18L
1,470 SR
Queue Stats
50W - 51L
1,314 Elo+
Party 2
Team Averages
Level 21
1,498 SR
1,283 Elo+

VS

Team Averages
Level 30
1,533 SR
1,314 Elo+
Thoth
Thoth
Choosyminotaur3
Thoth
Level 59
God Stats
3W - 2L
1,475 SR
Queue Stats
173W - 178L
1,323 Elo+
Party 1
Jing Wei
Jing Wei
KrystalCorgi420
Jing Wei
Level 25
God Stats
51W - 48L
1,506 SR
Queue Stats
81W - 91L
1,354 Elo+
Party 1
Pele
Pele
TheMysticalEwok
Pele
Level 28
God Stats
26W - 24L
1,456 SR
Queue Stats
64W - 78L
1,298 Elo+
Solo
Cthulhu
Cthulhu
ThronedAbyss2
Cthulhu
Level 14
God Stats
44W - 31L
1,634 SR
Queue Stats
201W - 234L
1,326 Elo+
Party 1
Ymir
Ymir
rtsshadowheart2
Ymir
Level 26
God Stats
4W - 0L
1,595 SR
Queue Stats
70W - 53L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ChanderZ-_-
Mercury
13
1 / 5 / 3
8,900
445
3,899
15,298
3,678
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

2
0 / 2 / 0
5,462
273
276
1,940
544
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ratatoskr
17
7 / 8 / 4
11,122
556
11,161
17,382
6,251
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 7 / 3
10,452
523
11,490
19,916
11,440
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
6 / 8 / 7
10,311
516
13,842
13,131
5,578
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 6
11,276
564
10,976
7,787
2,717
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
17
6 / 3 / 2
11,649
582
7,038
12,184
4,605
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
6 / 6 / 6
12,785
639
9,646
17,696
6,566
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
17
5 / 3 / 4
11,164
558
11,599
17,266
18,256
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

17
6 / 3 / 5
11,816
591
11,029
18,494
14,333
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
52
18
Kills
29
30
Deaths
18
17
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Mercury
ChanderZ-_-
Mercury
1
5
3
0.5
W
6
3
6
3
L
0
2
0
0
W
Jing Wei
6
3
2
2.33
W
6
6
6
1.5
W
Cthulhu
5
3
4
2.33
L
Ratatoskr
7
8
4
1.13
W
6
3
5
2.83
L
4
7
3
0.79
L
6
8
7
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,668
Damage
50,288
67,667
Taken
73,427
27,491
Mitigated
46,477
6,711
Healing
22,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ChanderZ-_-
Mercury
3,899
2,016
0
2,133
15,298
3,678
0
5,242
10,056
0
44,809
W
10,976
293
0
796
7,787
2,717
975
0
7,787
70,279
0
L
276
138
0
89
1,940
544
0
853
1,087
1,302
0
W
Jing Wei
7,038
6,416
0
3,778
12,184
4,605
4,656
207
11,977
0
59,157
W
9,646
2,054
219
6,731
17,696
6,566
230
0
17,696
0
100,689
W
Cthulhu
11,599
1,544
207
3,766
17,266
18,256
1,963
0
17,266
56,082
0
L
Ratatoskr
11,161
2,953
591
1,422
17,382
6,251
813
9,567
7,815
0
49,269
W
11,029
2,470
0
6,535
18,494
14,333
3,349
69
18,425
75,602
0
L
11,490
3,186
219
1,783
19,916
11,440
880
11,258
8,658
0
56,971
L
13,842
5,339
0
474
13,131
5,578
556
6,684
6,447
0
48,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,247
Gold Earned
58,690
321
Minions Killed
544
0
Camps Cleared
0
1,480,397
Distance Traveled
1,679,472
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,900
445
56
3
0
326,900
0
W
Thoth
11,276
564
108
5
0
345,326
0
L
Cthulhu
5,462
273
4
0
0
43,623
0
W
Jing Wei
11,649
582
102
5
0
335,034
2
W
Pele
12,785
639
144
7
0
341,423
0
W
Cthulhu
11,164
558
87
4
0
379,199
0
L
Ratatoskr
11,122
556
82
4
0
359,772
1
W
Ymir
11,816
591
103
5
0
278,490
1
L
Pele
10,452
523
99
5
0
387,408
0
L
Loki
10,311
516
80
4
0
362,694
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role