Player Matchup

Fenrir
Fenrir
DAINORS
Fenrir
Level 49
God Stats
4W - 17L
1,202 SR
Queue Stats
98W - 180L
1,373 Elo+
Party 1
Merlin
Merlin
uribitoCSJ
Merlin
Level 13
God Stats
0W - 1L
1,510 SR
Queue Stats
8W - 13L
1,176 Elo+
Solo
Ymir
Ymir
xkESCANORkx
Ymir
Level 20
God Stats
1W - 6L
1,126 SR
Queue Stats
27W - 49L
1,329 Elo+
Party 1
Team Averages
Level 27
1,279 SR
1,293 Elo+

VS

Team Averages
Level 35
1,555 SR
1,495 Elo+
Mulan
Mulan
AfroSergeant
Mulan
Level 61
God Stats
15W - 8L
1,665 SR
Queue Stats
205W - 173L
1,483 Elo+
Party 2
Izanami
Izanami
RhombusEarth
Izanami
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 39L
1,502 Elo+
Party 2
Hel
Hel
Xeilu
Hel
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
110W - 138L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DAINORS
Fenrir
17
9 / 6 / 4
12,839
755
15,972
18,399
6,420
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
uribitoCSJ
Merlin
14
0 / 10 / 9
10,343
608
10,677
12,895
3,086
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 4 / 6
10,690
629
5,472
15,148
11,846
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 3 / 7
13,609
801
18,591
19,643
15,420
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
RhombusEarth
Izanami
16
8 / 3 / 8
12,682
746
16,117
12,981
4,656
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
Xeilu
Hel
12
0 / 7 / 10
10,352
609
4,823
10,736
2,920
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
45
13
Kills
20
20
Deaths
13
19
Assists
25
Player
Kills
Deaths
Assists
KDA
W
12
3
7
5.17
L
Fenrir
DAINORS
Fenrir
9
6
4
1.83
W
Izanami
RhombusEarth
Izanami
8
3
8
4
W
Hel
Xeilu
Hel
0
7
10
0.71
L
Merlin
uribitoCSJ
Merlin
0
10
9
0.45
L
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,121
Damage
39,531
46,442
Taken
43,360
21,352
Mitigated
22,996
7,028
Healing
12,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,591
3,856
864
4,922
19,643
15,420
776
6,715
12,928
0
46,378
L
Fenrir
DAINORS
Fenrir
15,972
2,058
0
5,875
18,399
6,420
0
2,270
15,915
0
61,826
W
Izanami
RhombusEarth
Izanami
16,117
10,283
962
3,824
12,981
4,656
1,728
5,044
7,937
0
62,903
W
Hel
Xeilu
Hel
4,823
1,157
660
842
10,736
2,920
298
4,570
6,166
19,806
0
L
Merlin
uribitoCSJ
Merlin
10,677
1,334
0
1,153
12,895
3,086
0
991
11,681
49,123
0
L
5,472
400
0
0
15,148
11,846
0
1,639
13,271
24,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,872
Gold Earned
36,643
181
Minions Killed
171
0
Camps Cleared
0
843,652
Distance Traveled
822,692
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
13,609
801
48
3
0
319,306
1
L
Fenrir
12,839
755
75
4
0
328,006
5
W
Izanami
12,682
746
95
6
0
293,703
1
W
Hel
10,352
609
28
2
0
209,683
1
L
Merlin
10,343
608
66
4
0
239,114
4
L
Ymir
10,690
629
40
2
0
276,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role