Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
PlasmaTalon645
Pele
Level 29
God Stats
16W - 13L
1,500 SR
Queue Stats
89W - 97L
1,251 Elo+
Solo
Ra
Ra
Raul1441
Ra
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 77L
1,174 Elo+
Solo
Cthulhu
Cthulhu
XETHANXPRO
Cthulhu
Level 4
God Stats
0W - 4L
1,190 SR
Queue Stats
0W - 9L
849 Elo+
Party 1
Cupid
Cupid
XJULENXPRO
Cupid
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
972 Elo+
Party 1
Team Averages
Level 17
1,438 SR
1,149 Elo+

VS

Team Averages
Level 12
1,489 SR
1,239 Elo+
Ratatoskr
Ratatoskr
FAZE_Carlos208__
Ratatoskr
Level 20
God Stats
4W - 2L
1,239 SR
Queue Stats
40W - 105L
996 Elo+
Party 2
Nemesis
Nemesis
Ikillwithjoyy
Nemesis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
gestosio
Ganesha
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 64L
969 Elo+
Party 2
Athena
Athena
i-might-be-real
Athena
Level 13
God Stats
4W - 2L
1,707 SR
Queue Stats
52W - 44L
1,231 Elo+
Solo
Medusa
Medusa
ilze
Medusa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
2 / 1 / 2
8,164
510
6,336
8,460
4,547
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
10 / 2 / 0
9,342
584
14,197
12,131
4,045
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
8 / 4 / 1
8,819
551
12,608
9,472
2,564
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
XETHANXPRO
Cthulhu
1
0 / 0 / 0
4,586
287
0
0
0
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
1
0 / 0 / 0
3,036
190
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
10
0 / 7 / 0
6,732
421
988
9,273
2,669
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Nemesis
17
5 / 0 / 1
10,478
655
9,348
10,724
3,826
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
gestosio
Ganesha
10
0 / 5 / 0
6,781
424
407
9,965
3,099
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 3 / 2
8,113
507
3,613
13,214
3,903
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
ilze
Medusa
11
1 / 6 / 1
7,560
473
5,888
9,426
2,817
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
20
Kills
7
7
Deaths
21
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
1
2
3
W
Ratatoskr
0
7
0
0
W
Nemesis
5
0
1
5.5
L
10
2
0
5
L
8
4
1
2.13
L
Cthulhu
XETHANXPRO
Cthulhu
0
0
0
0
L
Cupid
0
0
0
0
W
Ganesha
gestosio
Ganesha
0
5
0
0
W
1
3
2
0.67
W
Medusa
ilze
Medusa
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,141
Damage
20,244
30,063
Taken
52,602
11,156
Mitigated
16,314
8,610
Healing
12,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
6,336
818
310
575
8,460
4,547
190
766
7,694
32,223
0
W
Ratatoskr
988
231
0
1,896
9,273
2,669
260
4,724
4,549
0
20,138
W
Nemesis
9,348
4,113
0
5,653
10,724
3,826
0
2,657
8,067
0
83,071
L
14,197
4,624
0
5,038
12,131
4,045
0
1,059
11,072
0
65,412
L
12,608
2,590
491
2,196
9,472
2,564
486
2,195
7,277
48,453
0
L
Cthulhu
XETHANXPRO
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Cupid
0
0
0
0
0
0
0
0
0
0
0
W
Ganesha
gestosio
Ganesha
407
39
0
1,267
9,965
3,099
1,202
99
9,866
17,045
0
W
3,613
1,069
0
2,645
13,214
3,903
0
6,899
6,315
30,396
0
W
Medusa
ilze
Medusa
5,888
3,413
0
590
9,426
2,817
3,627
4,565
4,861
0
34,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,947
Gold Earned
39,664
244
Minions Killed
319
0
Camps Cleared
0
856,183
Distance Traveled
1,363,395
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,164
510
49
3
0
272,353
7
W
Ratatoskr
6,732
421
38
2
0
286,550
0
W
Nemesis
10,478
655
134
8
0
314,423
1
L
Pele
9,342
584
106
7
0
321,133
0
L
Ra
8,819
551
89
6
0
253,215
0
L
Cthulhu
4,586
287
0
0
0
9,482
0
L
Cupid
3,036
190
0
0
0
0
0
W
Ganesha
6,781
424
18
1
0
257,320
0
W
Athena
8,113
507
59
4
0
264,589
0
W
Medusa
7,560
473
70
4
0
240,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role