Player Matchup

Jing Wei
Jing Wei
Dedicationfive
Jing Wei
Level 107
God Stats
8W - 6L
1,483 SR
Queue Stats
108W - 103L
1,378 Elo+
Party 2
Tsukuyomi
Tsukuyomi
RTXHectorl
Tsukuyomi
Level 8
God Stats
3W - 0L
1,590 SR
Queue Stats
29W - 41L
1,398 Elo+
Solo
Sun Wukong
Sun Wukong
VastEVOL
Sun Wukong
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 61L
1,343 Elo+
Party 2
Team Averages
Level 46
1,524 SR
1,373 Elo+

VS

Team Averages
Level 50
1,394 SR
1,317 Elo+
Tyr
Tyr
AllahuAkbar108
Tyr
Level 105
God Stats
2W - 9L
1,212 SR
Queue Stats
118W - 142L
1,421 Elo+
Party 1
Nemesis
Nemesis
TeMpOInstinct
Nemesis
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
35W - 43L
1,281 Elo+
Party 1
Agni
Agni
ThxChaos
Agni
Level 18
God Stats
14W - 19L
1,470 SR
Queue Stats
37W - 49L
1,249 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
15
11 / 0 / 10
10,985
845
19,120
9,907
3,863
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tsukuyomi
RTXHectorl
Tsukuyomi
14
9 / 2 / 8
10,614
816
9,151
8,411
3,220
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
VastEVOL
Sun Wukong
11
1 / 3 / 14
8,868
682
6,882
9,458
4,966
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 7 / 2
8,055
620
5,743
18,458
16,170
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
11
1 / 8 / 4
7,647
588
4,202
11,801
4,077
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Agni
10
1 / 6 / 4
7,961
612
7,938
11,833
3,270
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
15
21
Kills
5
5
Deaths
21
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
7
2
0.57
W
Jing Wei
11
0
10
16
W
Tsukuyomi
RTXHectorl
Tsukuyomi
9
2
8
6.5
L
Nemesis
1
8
4
0.38
L
Agni
1
6
4
0.5
W
Sun Wukong
VastEVOL
Sun Wukong
1
3
14
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,153
Damage
17,883
27,776
Taken
42,092
12,049
Mitigated
23,517
7,284
Healing
6,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,743
872
834
3,005
18,458
16,170
0
75
18,383
0
20,511
W
Jing Wei
19,120
15,834
0
3,491
9,907
3,863
1,081
2,817
7,090
0
61,590
W
Tsukuyomi
RTXHectorl
Tsukuyomi
9,151
2,046
0
2,220
8,411
3,220
0
1,527
6,884
0
42,309
L
Nemesis
4,202
1,337
0
1,175
11,801
4,077
0
48
11,753
0
16,654
L
Agni
7,938
644
216
1,376
11,833
3,270
0
0
11,833
25,540
0
W
Sun Wukong
VastEVOL
Sun Wukong
6,882
1,136
0
1,573
9,458
4,966
448
3,682
5,776
0
15,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,467
Gold Earned
23,663
146
Minions Killed
87
0
Camps Cleared
0
729,938
Distance Traveled
661,350
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,055
620
23
2
0
221,393
3
W
Jing Wei
10,985
845
81
6
0
271,775
5
W
Tsukuyomi
10,614
816
48
4
0
236,175
1
L
Nemesis
7,647
588
28
2
0
233,577
0
L
Agni
7,961
612
36
3
0
206,380
0
W
Sun Wukong
8,868
682
17
1
0
221,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role