Player Matchup

He Bo
He Bo
DaHebrewHamma
He Bo
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,653 Elo+
Party 1
Discordia
Discordia
FrostForReal
Discordia
Level 128
God Stats
3W - 1L
1,641 SR
Queue Stats
50W - 47L
1,537 Elo+
Party 1
Cernunnos
Cernunnos
G3neral4skin
Cernunnos
Level 44
God Stats
2W - 16L
1,377 SR
Queue Stats
42W - 68L
1,425 Elo+
Party 1
Sun Wukong
Sun Wukong
itzyoboy_123
Sun Wukong
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,650 Elo+
Party 1
Nemesis
Nemesis
ttvItz_Spookie86
Nemesis
Level 8
God Stats
2W - 2L
1,344 SR
Queue Stats
6W - 10L
1,323 Elo+
Party 1
Team Averages
Level 42
1,473 SR
1,518 Elo+

VS

Team Averages
Level 24
1,485 SR
1,315 Elo+
Bellona
Bellona
KOSZZ1602
Bellona
Level 29
God Stats
3W - 4L
1,259 SR
Queue Stats
6W - 7L
1,371 Elo+
Solo
Heimdallr
Heimdallr
Kaldesh
Heimdallr
Level 24
God Stats
0W - 1L
1,467 SR
Queue Stats
0W - 6L
1,072 Elo+
Party 2
Hera
Hera
Untapped
Hera
Level 29
God Stats
1W - 2L
1,706 SR
Queue Stats
96W - 109L
1,415 Elo+
Solo
Medusa
Medusa
avoeia
Medusa
Level 25
God Stats
11W - 14L
1,544 SR
Queue Stats
144W - 146L
1,374 Elo+
Solo
Jormungandr
Jormungandr
bluebird21
Jormungandr
Level 13
God Stats
5W - 6L
1,450 SR
Queue Stats
7W - 12L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
20 / 9 / 13
18,733
1,249
38,960
20,976
7,209
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Discordia
FrostForReal
Discordia
20
5 / 1 / 17
16,175
1,078
22,686
9,969
3,136
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
G3neral4skin
Cernunnos
20
6 / 9 / 16
15,097
1,006
18,297
24,022
8,266
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
itzyoboy_123
Sun Wukong
20
1 / 16 / 12
13,085
872
5,500
29,969
34,425
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
3 / 5 / 21
14,509
967
8,786
20,038
8,815
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

34

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
KOSZZ1602
Bellona
20
17 / 14 / 16
18,099
1,207
38,830
37,177
24,201
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
Kaldesh
Heimdallr
14
0 / 0 / 0
9,060
604
0
0
0
Hera
20
10 / 9 / 17
15,292
1,019
17,731
18,118
5,358
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
avoeia
Medusa
20
12 / 5 / 15
16,611
1,107
28,890
20,446
5,465
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
bluebird21
Jormungandr
20
1 / 7 / 22
14,503
967
10,383
23,659
16,696
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
110
35
Kills
40
40
Deaths
35
79
Assists
70
Player
Kills
Deaths
Assists
KDA
W
20
9
13
2.94
W
Discordia
FrostForReal
Discordia
5
1
17
13.5
W
Cernunnos
G3neral4skin
Cernunnos
6
9
16
1.56
L
Bellona
KOSZZ1602
Bellona
17
14
16
1.79
L
Heimdallr
Kaldesh
Heimdallr
0
0
0
0
L
Hera
10
9
17
2.06
L
Medusa
avoeia
Medusa
12
5
15
3.9
L
Jormungandr
bluebird21
Jormungandr
1
7
22
1.71
W
Sun Wukong
itzyoboy_123
Sun Wukong
1
16
12
0.44
W
3
5
21
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,229
Damage
95,834
104,974
Taken
99,400
61,851
Mitigated
51,720
8,050
Healing
9,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
38,960
4,836
1,124
2,804
20,976
7,209
0
5,661
15,315
71,664
0
W
Discordia
FrostForReal
Discordia
22,686
1,178
323
1,154
9,969
3,136
0
1,795
8,174
77,650
0
W
Cernunnos
G3neral4skin
Cernunnos
18,297
9,055
0
2,061
24,022
8,266
0
7,650
16,372
0
36,679
L
Bellona
KOSZZ1602
Bellona
38,830
21,363
0
8,300
37,177
24,201
0
21,335
15,642
0
73,184
L
Heimdallr
Kaldesh
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
L
Hera
17,731
5,942
184
175
18,118
5,358
0
12,422
5,596
37,565
0
L
Medusa
avoeia
Medusa
28,890
18,478
0
0
20,446
5,465
0
14,120
6,230
0
67,085
L
Jormungandr
bluebird21
Jormungandr
10,383
263
591
531
23,659
16,696
0
13,769
9,865
33,584
0
W
Sun Wukong
itzyoboy_123
Sun Wukong
5,500
2,409
0
398
29,969
34,425
0
5,713
24,256
0
13,229
W
8,786
3,540
0
186
20,038
8,815
0
7,295
12,743
0
25,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,599
Gold Earned
73,565
269
Minions Killed
246
8
Camps Cleared
8
1,290,603
Distance Traveled
987,366
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
18,733
1,249
75
5
0
256,892
0
W
Discordia
16,175
1,078
137
9
2
281,808
0
W
Cernunnos
15,097
1,006
28
2
4
237,742
0
L
Bellona
18,099
1,207
71
5
7
265,175
3
L
Heimdallr
9,060
604
0
0
0
0
0
L
Hera
15,292
1,019
41
3
0
190,959
0
L
Medusa
16,611
1,107
84
6
0
294,154
0
L
Jormungandr
14,503
967
50
3
1
237,078
5
W
Sun Wukong
13,085
872
6
0
1
221,082
0
W
Nemesis
14,509
967
23
2
1
293,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role