Player Matchup

Neith
Neith
Cat0917
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,402 Elo+
Solo
Jing Wei
Jing Wei
Paddywagon1010
Jing Wei
Level 14
God Stats
6W - 4L
1,643 SR
Queue Stats
18W - 22L
1,356 Elo+
Solo
Scylla
Scylla
avoeia
Scylla
Level 25
God Stats
6W - 5L
1,578 SR
Queue Stats
144W - 146L
1,396 Elo+
Solo
Fenrir
Fenrir
blyatpizdet
Fenrir
Level 18
God Stats
5W - 9L
1,427 SR
Queue Stats
31W - 41L
1,354 Elo+
Solo
Artemis
Artemis
fightingsheep
Artemis
Level 16
God Stats
104W - 75L
1,542 SR
Queue Stats
108W - 87L
1,398 Elo+
Solo
Team Averages
Level 16
1,538 SR
1,381 Elo+

VS

Team Averages
Level 21
1,572 SR
1,362 Elo+
Neith
Neith
AyeAqua
Neith
Level 15
God Stats
47W - 40L
1,505 SR
Queue Stats
73W - 61L
1,399 Elo+
Solo
Cerberus
Cerberus
MeeAgain
Cerberus
Level 29
God Stats
1W - 0L
1,719 SR
Queue Stats
5W - 4L
1,452 Elo+
Solo
Kukulkan
Kukulkan
SalineTugboat69
Kukulkan
Level 24
God Stats
23W - 11L
1,637 SR
Queue Stats
92W - 85L
1,383 Elo+
Solo
Artio
Artio
SomberMoon
Artio
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 56L
1,313 Elo+
Solo
Ra
Ra
VeryPineappleBoi
Ra
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 14L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cat0917
Neith
16
0 / 13 / 4
10,586
814
3,486
17,192
6,714
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
18
10 / 11 / 3
14,268
1,098
21,800
27,350
8,762
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
avoeia
Scylla
19
3 / 4 / 7
12,926
994
23,781
11,483
3,761
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
19
1 / 15 / 7
12,086
930
11,172
27,854
10,908
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
20
3 / 5 / 6
13,306
1,024
18,689
18,357
6,308
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

153

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AyeAqua
Neith
20
14 / 3 / 26
15,088
1,161
26,136
13,962
7,543
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
MeeAgain
Cerberus
20
7 / 3 / 29
13,689
1,053
20,434
23,874
31,283
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kukulkan
20
10 / 4 / 19
13,759
1,058
22,305
13,976
7,148
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
20
3 / 3 / 28
13,672
1,052
7,890
16,822
16,021
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
14 / 4 / 21
14,914
1,147
17,572
16,906
8,658
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
171
17
Kills
48
48
Deaths
17
27
Assists
123
Player
Kills
Deaths
Assists
KDA
W
Neith
AyeAqua
Neith
14
3
26
9
L
Neith
Cat0917
Neith
0
13
4
0.15
W
Cerberus
MeeAgain
Cerberus
7
3
29
7.17
L
Jing Wei
10
11
3
1.05
W
Kukulkan
10
4
19
4.88
W
Artio
3
3
28
5.67
W
14
4
21
6.13
L
Scylla
avoeia
Scylla
3
4
7
1.63
L
Fenrir
1
15
7
0.3
L
Artemis
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,928
Damage
94,337
102,236
Taken
85,540
36,453
Mitigated
70,653
5,628
Healing
25,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AyeAqua
Neith
26,136
11,581
0
3,144
13,962
7,543
0
3,883
10,079
0
54,690
L
Neith
Cat0917
Neith
3,486
2,449
0
189
17,192
6,714
0
10,411
6,781
0
14,852
W
Cerberus
MeeAgain
Cerberus
20,434
1,335
0
2,673
23,874
31,283
0
5,347
18,527
29,000
0
L
Jing Wei
21,800
18,305
0
3,112
27,350
8,762
0
18,701
8,649
0
45,799
W
Kukulkan
22,305
1,742
0
0
13,976
7,148
0
3,427
10,549
52,121
0
W
Artio
7,890
679
1,892
3,954
16,822
16,021
0
5,607
11,215
16,184
0
W
17,572
2,029
7,035
6,611
16,906
8,658
0
5,517
11,389
37,468
0
L
Scylla
avoeia
Scylla
23,781
1,388
0
0
11,483
3,761
0
8,048
3,435
46,602
0
L
Fenrir
11,172
1,808
0
711
27,854
10,908
0
16,649
11,205
0
20,779
L
Artemis
18,689
10,407
0
1,616
18,357
6,308
0
14,392
3,965
0
67,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,172
Gold Earned
71,122
228
Minions Killed
239
6
Camps Cleared
6
1,064,808
Distance Traveled
1,157,915
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
15,088
1,161
72
6
0
232,338
2
L
Neith
10,586
814
15
1
3
109,211
1
W
Cerberus
13,689
1,053
19
1
0
207,243
1
L
Jing Wei
14,268
1,098
53
4
0
256,328
0
W
Kukulkan
13,759
1,058
85
7
2
204,201
0
W
Artio
13,672
1,052
21
2
2
277,025
0
W
Ra
14,914
1,147
42
3
2
237,108
1
L
Scylla
12,926
994
54
4
1
245,122
0
L
Fenrir
12,086
930
12
1
2
228,768
0
L
Artemis
13,306
1,024
94
7
0
225,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role