Player Matchup

Anubis
Anubis
OG__Adamjx1298
Anubis
Level 7
God Stats
6W - 11L
1,070 SR
Queue Stats
10W - 14L
1,203 Elo+
Party 1
Fenrir
Fenrir
Seraph676End
Fenrir
Level 28
God Stats
4W - 4L
1,274 SR
Queue Stats
85W - 95L
1,229 Elo+
Party 1
Nemesis
Nemesis
ThiccSunRays
Nemesis
Level 12
God Stats
3W - 6L
1,187 SR
Queue Stats
42W - 53L
945 Elo+
Party 3
Athena
Athena
WrongfulSeeker6
Athena
Level 16
God Stats
1W - 5L
1,500 SR
Queue Stats
49W - 61L
1,349 Elo+
Party 3
Hades
Hades
sG lnsidious
Hades
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 101L
1,349 Elo+
Party 3
Team Averages
Level 14
1,306 SR
1,215 Elo+

VS

Team Averages
Level 26
1,503 SR
1,331 Elo+
Bacchus
Bacchus
LaureateTuba070
Bacchus
Level 28
God Stats
2W - 3L
1,288 SR
Queue Stats
164W - 178L
1,361 Elo+
Party 2
Medusa
Medusa
LordGord000
Medusa
Level 25
God Stats
159W - 142L
1,455 SR
Queue Stats
186W - 179L
1,297 Elo+
Solo
Neith
Neith
ReZyATrack505
Neith
Level 25
God Stats
7W - 3L
1,855 SR
Queue Stats
70W - 62L
1,289 Elo+
Solo
Zeus
Zeus
iRowly
Zeus
Level 23
God Stats
6W - 3L
1,543 SR
Queue Stats
61W - 51L
1,380 Elo+
Party 2
Nemesis
Nemesis
yReflexBk
Nemesis
Level 29
God Stats
3W - 3L
1,375 SR
Queue Stats
94W - 99L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
4,836
345
1,426
4,101
1,122
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
12
5 / 8 / 0
8,215
587
6,671
12,054
4,270
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
ThiccSunRays
Nemesis
9
0 / 3 / 1
5,189
371
972
6,340
2,658
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

9
0 / 2 / 2
5,946
425
399
7,232
3,609
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 9 / 0
5,767
412
4,168
10,289
4,657
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 5
8,151
582
3,581
6,045
3,791
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
14
4 / 2 / 0
8,546
610
6,898
4,859
2,120
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 1 / 4
8,397
600
5,763
4,752
1,464
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
iRowly
Zeus
14
9 / 1 / 4
9,841
703
9,618
7,440
2,075
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nemesis
yReflexBk
Nemesis
14
4 / 1 / 5
9,197
657
2,705
7,731
2,299
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
24
24
Deaths
6
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
W
Medusa
4
2
0
2
L
0
2
1
0.25
W
3
1
4
5
L
Fenrir
5
8
0
0.63
L
Nemesis
ThiccSunRays
Nemesis
0
3
1
0.17
L
0
2
2
0.5
W
Zeus
iRowly
Zeus
9
1
4
11
L
0
9
0
0
W
Nemesis
yReflexBk
Nemesis
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,636
Damage
28,565
40,016
Taken
30,827
16,316
Mitigated
11,749
5,569
Healing
10,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,581
343
0
1,400
6,045
3,791
506
848
5,197
9,337
0
W
Medusa
6,898
3,240
219
1,613
4,859
2,120
1,505
464
4,395
0
39,979
L
1,426
129
0
331
4,101
1,122
0
482
3,619
9,516
0
W
5,763
2,341
0
1,148
4,752
1,464
4,019
466
4,286
0
45,475
L
Fenrir
6,671
707
0
2,741
12,054
4,270
0
3,120
8,834
0
30,660
L
Nemesis
ThiccSunRays
Nemesis
972
282
0
56
6,340
2,658
0
582
5,433
0
11,526
L
399
399
0
1,005
7,232
3,609
0
1,797
5,435
5,624
0
W
Zeus
iRowly
Zeus
9,618
2,755
53
2,839
7,440
2,075
716
3,689
3,751
48,345
0
L
4,168
454
46
1,390
10,289
4,657
0
7,218
3,071
25,858
0
W
Nemesis
yReflexBk
Nemesis
2,705
1,212
0
3,026
7,731
2,299
45
526
7,205
0
54,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,953
Gold Earned
44,132
152
Minions Killed
349
0
Camps Cleared
0
1,058,658
Distance Traveled
1,193,661
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,151
582
16
1
0
294,960
0
W
Medusa
8,546
610
67
5
0
186,995
1
L
Anubis
4,836
345
16
1
0
130,715
0
W
Neith
8,397
600
81
6
0
219,333
2
L
Fenrir
8,215
587
59
4
0
228,560
1
L
Nemesis
5,189
371
21
2
0
226,765
3
L
Athena
5,946
425
9
1
0
261,347
0
W
Zeus
9,841
703
101
7
0
202,290
3
L
Hades
5,767
412
47
3
0
211,271
0
W
Nemesis
9,197
657
84
6
0
290,083
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role