Player Matchup

Arachne
Arachne
Dr_PlutosBboy666
Arachne
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 36L
1,245 Elo+
Party 2
Fenrir
Fenrir
ORAKENT
Fenrir
Level 7
God Stats
4W - 5L
1,529 SR
Queue Stats
15W - 24L
1,115 Elo+
Solo
Anubis
Anubis
XxKoigoraxX
Anubis
Level 18
God Stats
43W - 33L
1,515 SR
Queue Stats
125W - 150L
1,183 Elo+
Party 1
Ares
Ares
XxZEPPAxX
Ares
Level 26
God Stats
42W - 27L
1,476 SR
Queue Stats
349W - 430L
1,104 Elo+
Party 1
Zeus
Zeus
rkhadland
Zeus
Level 16
God Stats
0W - 3L
1,271 SR
Queue Stats
352W - 324L
1,074 Elo+
Party 2
Team Averages
Level 16
1,458 SR
1,144 Elo+

VS

Team Averages
Level 26
1,527 SR
1,172 Elo+
Bellona
Bellona
Darthjames77
Bellona
Level 29
God Stats
13W - 18L
1,511 SR
Queue Stats
55W - 86L
1,173 Elo+
Solo
Arachne
Arachne
ElGranRamses
Arachne
Level 18
God Stats
3W - 0L
1,741 SR
Queue Stats
11W - 8L
1,108 Elo+
Solo
Ymir
Ymir
MartinGher
Ymir
Level 29
God Stats
2W - 1L
1,768 SR
Queue Stats
45W - 42L
1,131 Elo+
Solo
Tsukuyomi
Tsukuyomi
Rosenzweig
Tsukuyomi
Level 24
God Stats
4W - 2L
1,167 SR
Queue Stats
42W - 59L
1,142 Elo+
Solo
Cupid
Cupid
ncbsmoke
Cupid
Level 28
God Stats
8W - 5L
1,448 SR
Queue Stats
308W - 275L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 3 / 0
6,325
275
1,177
3,796
817
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
ORAKENT
Fenrir
12
0 / 16 / 3
8,376
364
6,496
24,206
8,639
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
14
2 / 12 / 0
9,255
402
16,456
20,216
10,139
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
14
0 / 8 / 3
9,650
420
5,361
17,112
15,020
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zeus
17
6 / 8 / 0
11,352
494
16,500
17,384
5,397
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Darthjames77
Bellona
19
6 / 1 / 9
13,475
586
7,801
17,475
15,178
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
ElGranRamses
Arachne
20
19 / 4 / 7
14,524
631
28,206
20,699
8,344
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
8 / 0 / 10
14,060
611
10,234
17,797
15,824
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
Rosenzweig
Tsukuyomi
20
6 / 1 / 5
14,104
613
8,292
17,330
6,628
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cupid
ncbsmoke
Cupid
19
6 / 2 / 8
13,016
566
11,259
10,075
3,836
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
84
8
Kills
45
47
Deaths
8
6
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Bellona
Darthjames77
Bellona
6
1
9
10.5
L
0
3
0
0
W
Arachne
ElGranRamses
Arachne
19
4
7
5.63
W
8
0
10
13
L
Fenrir
ORAKENT
Fenrir
0
16
3
0.09
W
Tsukuyomi
Rosenzweig
Tsukuyomi
6
1
5
8.5
L
Anubis
2
12
0
0.17
L
Ares
0
8
3
0.19
W
Cupid
ncbsmoke
Cupid
6
2
8
5
L
Zeus
6
8
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,990
Damage
65,792
82,714
Taken
83,376
40,012
Mitigated
49,810
13,090
Healing
30,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Darthjames77
Bellona
7,801
1,653
0
6,084
17,475
15,178
2,642
9,273
8,202
0
71,739
L
1,177
1,177
0
749
3,796
817
0
0
3,771
0
7,920
W
Arachne
ElGranRamses
Arachne
28,206
20,991
0
8,502
20,699
8,344
1,147
10,848
9,851
0
83,835
W
10,234
3,240
0
2,588
17,797
15,824
1,344
11,270
6,527
48,942
0
L
Fenrir
ORAKENT
Fenrir
6,496
2,106
0
3,157
24,206
8,639
0
2,328
21,803
0
40,823
W
Tsukuyomi
Rosenzweig
Tsukuyomi
8,292
2,567
0
8,527
17,330
6,628
4,068
6,153
11,177
0
103,140
L
Anubis
16,456
1,533
0
7,040
20,216
10,139
295
1,779
18,065
51,742
0
L
Ares
5,361
1,013
0
0
17,112
15,020
618
2,264
14,798
37,711
0
W
Cupid
ncbsmoke
Cupid
11,259
7,895
1,004
3,837
10,075
3,836
1,085
4,663
5,412
0
82,936
L
Zeus
16,500
4,107
0
2,144
17,384
5,397
0
3,863
13,496
48,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,958
Gold Earned
69,179
284
Minions Killed
591
0
Camps Cleared
0
1,400,373
Distance Traveled
2,093,940
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,475
586
138
6
0
423,892
3
L
Arachne
6,325
275
14
1
0
106,818
0
W
Arachne
14,524
631
117
5
0
414,635
3
W
Ymir
14,060
611
60
3
0
448,010
1
L
Fenrir
8,376
364
61
3
0
337,251
2
W
Tsukuyomi
14,104
613
147
6
0
425,383
1
L
Anubis
9,255
402
86
4
0
250,706
4
L
Ares
9,650
420
40
2
0
354,385
4
W
Cupid
13,016
566
129
6
0
382,020
2
L
Zeus
11,352
494
83
4
0
351,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role