Player Matchup

Merlin
Merlin
Escorpion06
Merlin
Level 27
God Stats
17W - 6L
1,736 SR
Queue Stats
148W - 131L
1,462 Elo+
Solo
Sun Wukong
Sun Wukong
GrizzlyKush
Sun Wukong
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,228 Elo+
Party 2
Hercules
Hercules
Hazardyous
Hercules
Level 18
God Stats
2W - 1L
1,565 SR
Queue Stats
82W - 73L
1,432 Elo+
Solo
Hel
Hel
Scuni
Hel
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
asconSTAR
Cernunnos
Level 26
God Stats
2W - 2L
1,098 SR
Queue Stats
20W - 14L
1,396 Elo+
Party 2
Team Averages
Level 18
1,480 SR
1,404 Elo+

VS

Team Averages
Level 20
1,448 SR
1,424 Elo+
The Morrigan
The Morrigan
Alveol94
The Morrigan
Level 28
God Stats
20W - 20L
1,428 SR
Queue Stats
91W - 74L
1,432 Elo+
Solo
Merlin
Merlin
BrandønV
Merlin
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 94L
1,565 Elo+
Party 1
Cthulhu
Cthulhu
Chromaticaa
Cthulhu
Level 16
God Stats
20W - 20L
1,455 SR
Queue Stats
24W - 37L
1,254 Elo+
Solo
Bacchus
Bacchus
therocky08
Bacchus
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 61L
1,565 Elo+
Party 1
Thor
Thor
xpopx123
Thor
Level 29
God Stats
2W - 7L
1,357 SR
Queue Stats
53W - 61L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
10 / 7 / 14
16,320
1,088
34,763
20,693
7,490
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
GrizzlyKush
Sun Wukong
20
4 / 8 / 19
14,953
997
11,400
23,750
10,689
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Hazardyous
Hercules
20
6 / 6 / 19
15,611
1,041
21,399
28,369
25,069
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
Scuni
Hel
20
0 / 6 / 11
13,406
894
6,466
13,050
5,768
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
asconSTAR
Cernunnos
20
14 / 6 / 14
17,346
1,156
38,344
24,404
10,052
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

10

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Alveol94
The Morrigan
20
5 / 4 / 12
15,205
1,014
16,512
18,036
11,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Merlin
BrandønV
Merlin
20
7 / 8 / 14
16,052
1,070
33,641
23,089
10,072
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Chromaticaa
Cthulhu
20
4 / 12 / 11
14,587
972
7,519
32,794
16,001
Bacchus
therocky08
Bacchus
20
3 / 6 / 19
14,843
990
26,606
23,132
15,935
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thor
20
14 / 4 / 9
16,450
1,097
17,000
24,523
18,342
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
98
34
Kills
33
33
Deaths
34
77
Assists
65
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Alveol94
The Morrigan
5
4
12
2.75
L
Merlin
BrandønV
Merlin
7
8
14
1.75
L
Cthulhu
Chromaticaa
Cthulhu
4
12
11
0.79
W
Merlin
10
7
14
2.43
W
Sun Wukong
GrizzlyKush
Sun Wukong
4
8
19
1.69
W
Hercules
Hazardyous
Hercules
6
6
19
2.58
W
Hel
Scuni
Hel
0
6
11
0.92
W
Cernunnos
asconSTAR
Cernunnos
14
6
14
3.5
L
Bacchus
therocky08
Bacchus
3
6
19
2.08
L
Thor
14
4
9
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,372
Damage
101,278
110,266
Taken
121,574
59,068
Mitigated
71,453
28,737
Healing
6,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Alveol94
The Morrigan
16,512
1,824
1,161
1,971
18,036
11,103
0
7,615
10,228
39,394
3,793
L
Merlin
BrandønV
Merlin
33,641
2,124
0
818
23,089
10,072
0
6,993
15,848
69,595
0
L
Cthulhu
Chromaticaa
Cthulhu
7,519
200
205
1,879
32,794
16,001
0
11,091
21,558
44,240
0
W
Merlin
34,763
2,589
0
2,372
20,693
7,490
0
16,354
4,339
77,594
0
W
Sun Wukong
GrizzlyKush
Sun Wukong
11,400
1,545
0
1,745
23,750
10,689
0
18,668
5,082
0
33,439
W
Hercules
Hazardyous
Hercules
21,399
7,706
0
10,554
28,369
25,069
0
20,813
7,556
0
50,080
W
Hel
Scuni
Hel
6,466
1,187
2,475
2,300
13,050
5,768
0
9,402
3,648
34,027
0
W
Cernunnos
asconSTAR
Cernunnos
38,344
27,321
315
8,976
24,404
10,052
0
16,506
7,898
0
81,847
L
Bacchus
therocky08
Bacchus
26,606
784
0
0
23,132
15,935
0
8,923
14,094
44,441
0
L
Thor
17,000
3,842
0
509
24,523
18,342
0
6,607
17,641
0
26,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,636
Gold Earned
77,137
317
Minions Killed
281
8
Camps Cleared
3
1,418,617
Distance Traveled
1,423,121
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
15,205
1,014
70
5
0
274,315
0
L
Merlin
16,052
1,070
84
6
1
275,074
0
L
Cthulhu
14,587
972
71
5
0
252,199
1
W
Merlin
16,320
1,088
86
6
0
297,640
2
W
Sun Wukong
14,953
997
39
3
1
332,402
2
W
Hercules
15,611
1,041
51
3
0
298,592
0
W
Hel
13,406
894
60
4
4
231,110
0
W
Cernunnos
17,346
1,156
81
5
3
258,873
0
L
Bacchus
14,843
990
33
2
0
313,988
3
L
Thor
16,450
1,097
23
2
2
307,545
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role