Player Matchup

Cthulhu
Cthulhu
Jhughulgen
Cthulhu
Level 16
God Stats
3W - 2L
1,415 SR
Queue Stats
15W - 18L
1,287 Elo+
Party 1
Artemis
Artemis
Pepedemonio
Artemis
Level 43
God Stats
2W - 0L
1,650 SR
Queue Stats
28W - 23L
1,559 Elo+
Party 1
Ah Puch
Ah Puch
wengon
Ah Puch
Level 11
God Stats
6W - 2L
1,656 SR
Queue Stats
9W - 11L
1,390 Elo+
Solo
Team Averages
Level 23
1,573 SR
1,412 Elo+

VS

Team Averages
Level 64
1,498 SR
1,379 Elo+
Hachiman
Hachiman
BalkanCephesi
Hachiman
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,472 Elo+
Solo
Cu Chulainn
Cu Chulainn
BenceTheOne
Cu Chulainn
Level 15
God Stats
7W - 3L
1,620 SR
Queue Stats
26W - 31L
1,329 Elo+
Party 2
Ah Puch
Ah Puch
Predatoror
Ah Puch
Level 67
God Stats
1W - 2L
1,374 SR
Queue Stats
35W - 34L
1,335 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jhughulgen
Cthulhu
19
3 / 3 / 8
16,203
623
6,182
26,960
40,160
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artemis
Pepedemonio
Artemis
19
6 / 5 / 7
16,297
627
26,411
24,502
11,302
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
wengon
Ah Puch
20
4 / 3 / 6
15,893
611
17,554
20,104
9,208
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BalkanCephesi
Hachiman
18
5 / 6 / 5
15,887
611
23,587
22,247
7,156
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
BenceTheOne
Cu Chulainn
15
1 / 5 / 4
13,234
509
6,671
19,627
15,141
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Predatoror
Ah Puch
20
5 / 2 / 4
15,945
613
28,858
19,135
7,163
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
24
13
Kills
11
11
Deaths
13
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BalkanCephesi
Hachiman
5
6
5
1.25
L
Cu Chulainn
BenceTheOne
Cu Chulainn
1
5
4
0.6
W
Cthulhu
Jhughulgen
Cthulhu
3
3
8
2.33
W
Artemis
Pepedemonio
Artemis
6
5
7
1.9
L
Ah Puch
Predatoror
Ah Puch
5
2
4
3.5
W
Ah Puch
wengon
Ah Puch
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,147
Damage
59,116
71,566
Taken
61,009
60,670
Mitigated
29,460
16,849
Healing
15,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BalkanCephesi
Hachiman
23,587
12,375
0
5,725
22,247
7,156
682
7,599
14,648
0
134,472
L
Cu Chulainn
BenceTheOne
Cu Chulainn
6,671
1,650
0
3,168
19,627
15,141
219
6,518
13,109
0
21,246
W
Cthulhu
Jhughulgen
Cthulhu
6,182
168
0
2,166
26,960
40,160
683
11,026
15,934
38,747
0
W
Artemis
Pepedemonio
Artemis
26,411
11,164
0
10,869
24,502
11,302
2,113
8,719
15,783
647
120,696
L
Ah Puch
Predatoror
Ah Puch
28,858
194
0
6,824
19,135
7,163
385
10,360
8,775
134,111
0
W
Ah Puch
wengon
Ah Puch
17,554
541
0
3,814
20,104
9,208
1,060
9,691
10,413
90,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,393
Gold Earned
45,066
316
Minions Killed
351
0
Camps Cleared
0
1,355,776
Distance Traveled
1,267,736
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
15,887
611
144
6
0
416,842
5
L
Cu Chulainn
13,234
509
16
1
0
358,753
1
W
Cthulhu
16,203
623
57
2
0
482,505
1
W
Artemis
16,297
627
131
5
0
431,180
2
L
Ah Puch
15,945
613
191
7
0
492,141
6
W
Ah Puch
15,893
611
128
5
0
442,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role