Player Matchup

Cthulhu
Cthulhu
Grimm123
Cthulhu
Level 68
God Stats
2W - 5L
1,155 SR
Queue Stats
335W - 317L
1,465 Elo+
Solo
Tyr
Tyr
GronkyMug
Tyr
Level 147
God Stats
3W - 5L
1,303 SR
Queue Stats
446W - 464L
1,488 Elo+
Solo
Sol
Sol
MrHighFive
Sol
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,486 Elo+
Party 1
Apollo
Apollo
TheFlash07
Apollo
Level 67
God Stats
0W - 2L
1,238 SR
Queue Stats
9W - 21L
1,475 Elo+
Solo
Anhur
Anhur
talingber
Anhur
Level 112
God Stats
0W - 2L
1,472 SR
Queue Stats
58W - 53L
1,502 Elo+
Party 1
Team Averages
Level 96
1,333 SR
1,483 Elo+

VS

Team Averages
Level 117
1,481 SR
1,483 Elo+
Da Ji
Da Ji
DracoVivern
Da Ji
Level 118
God Stats
17W - 13L
1,567 SR
Queue Stats
391W - 373L
1,486 Elo+
Solo
Rama
Rama
G0T3K
Rama
Level 153
God Stats
6W - 2L
1,616 SR
Queue Stats
305W - 292L
1,516 Elo+
Solo
Sobek
Sobek
TeaRannosaurus
Sobek
Level 127
God Stats
1W - 0L
1,455 SR
Queue Stats
31W - 28L
1,466 Elo+
Solo
Merlin
Merlin
carlart96
Merlin
Level 56
God Stats
3W - 4L
1,275 SR
Queue Stats
130W - 152L
1,506 Elo+
Solo
Medusa
Medusa
malitia_777
Medusa
Level 133
God Stats
9W - 9L
1,489 SR
Queue Stats
983W - 999L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Grimm123
Cthulhu
20
3 / 7 / 16
12,136
674
20,072
24,813
30,101
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
9 / 9 / 9
13,672
760
16,409
24,361
32,020
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

18
1 / 5 / 12
10,946
608
19,387
13,659
6,282
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
TheFlash07
Apollo
17
1 / 7 / 10
10,571
587
8,206
14,034
5,997
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
talingber
Anhur
20
7 / 6 / 10
13,026
724
23,169
17,221
8,374
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 7 / 11
12,289
683
11,244
14,982
6,537
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Rama
G0T3K
Rama
20
6 / 5 / 16
12,892
716
17,896
15,967
7,570
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

20
9 / 2 / 18
14,782
821
17,705
42,719
43,252
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Merlin
carlart96
Merlin
20
9 / 2 / 18
14,434
802
20,702
12,987
6,219
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
20
4 / 5 / 16
12,924
718
13,841
17,782
7,948
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
113
21
Kills
34
34
Deaths
21
57
Assists
79
Player
Kills
Deaths
Assists
KDA
W
6
7
11
1.64
W
Rama
G0T3K
Rama
6
5
16
2.8
L
Cthulhu
Grimm123
Cthulhu
3
7
16
1.57
L
9
9
9
1.5
L
1
5
12
1.4
W
9
2
18
9
L
Apollo
TheFlash07
Apollo
1
7
10
0.86
W
Merlin
carlart96
Merlin
9
2
18
9
W
Medusa
4
5
16
2.4
L
Anhur
talingber
Anhur
7
6
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,243
Damage
81,388
94,088
Taken
104,437
82,774
Mitigated
71,526
23,243
Healing
50,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,244
2,651
2,409
1,281
14,982
6,537
322
6,378
8,604
0
17,481
W
Rama
G0T3K
Rama
17,896
10,805
3,603
3,072
15,967
7,570
2,738
6,072
9,895
0
42,340
L
Cthulhu
Grimm123
Cthulhu
20,072
409
3,611
3,205
24,813
30,101
68
5,979
18,834
46,167
0
L
16,409
787
826
3,710
24,361
32,020
0
8,470
15,891
0
24,534
L
19,387
3,209
1,759
2,406
13,659
6,282
494
7,576
6,083
41,142
0
W
17,705
961
2,191
23,134
42,719
43,252
15
13,612
28,695
24,703
0
L
Apollo
TheFlash07
Apollo
8,206
4,719
60
523
14,034
5,997
0
8,603
5,431
0
15,914
W
Merlin
carlart96
Merlin
20,702
1,913
3,521
3,623
12,987
6,219
132
7,461
5,526
54,130
0
W
Medusa
13,841
6,328
3,067
5,042
17,782
7,948
2,933
5,936
11,846
0
31,570
L
Anhur
talingber
Anhur
23,169
8,223
3,549
3,594
17,221
8,374
874
7,779
9,442
0
44,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,351
Gold Earned
67,321
172
Minions Killed
179
0
Camps Cleared
0
1,574,500
Distance Traveled
1,530,199
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,289
683
13
1
0
294,455
3
W
Rama
12,892
716
46
3
0
252,577
0
L
Cthulhu
12,136
674
44
2
0
303,718
1
L
Tyr
13,672
760
17
1
0
310,144
0
L
Sol
10,946
608
35
2
0
309,449
0
W
Sobek
14,782
821
14
1
0
365,495
1
L
Apollo
10,571
587
31
2
0
382,089
0
W
Merlin
14,434
802
75
4
0
319,806
0
W
Medusa
12,924
718
31
2
0
297,866
0
L
Anhur
13,026
724
45
3
0
269,100
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role