Player Matchup

Nemesis
Nemesis
ArcanjoOGamer
Nemesis
Level 16
God Stats
6W - 16L
1,364 SR
Queue Stats
17W - 26L
1,307 Elo+
Solo
Medusa
Medusa
Keykon
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,758 Elo+
Solo
Ymir
Ymir
Negromancer66
Ymir
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 5L
1,762 Elo+
Party 1
Neith
Neith
OhLongJohnson
Neith
Level 17
God Stats
7W - 5L
1,649 SR
Queue Stats
38W - 40L
1,467 Elo+
Solo
Merlin
Merlin
SynShadows07
Merlin
Level 86
God Stats
0W - 2L
1,313 SR
Queue Stats
26W - 24L
1,582 Elo+
Party 1
Team Averages
Level 26
1,465 SR
1,575 Elo+

VS

Team Averages
Level 38
1,552 SR
1,556 Elo+
Bacchus
Bacchus
Aztori
Bacchus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 95L
1,566 Elo+
Party 3
Neith
Neith
Brandiish
Neith
Level 28
God Stats
19W - 16L
1,583 SR
Queue Stats
229W - 164L
1,595 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Isobaru
Tsukuyomi
Level 96
God Stats
16W - 10L
1,560 SR
Queue Stats
194W - 147L
1,559 Elo+
Party 2
Baron Samedi
Baron Samedi
LucasOnz
Baron Samedi
Level 29
God Stats
23W - 13L
1,617 SR
Queue Stats
113W - 106L
1,457 Elo+
Solo
Thoth
Thoth
mendisx
Thoth
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 9L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
3 / 8 / 1
10,179
925
7,057
21,241
12,549
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
Keykon
Medusa
15
1 / 12 / 3
9,460
860
9,781
21,088
7,143
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 11 / 4
9,748
886
10,978
26,799
17,120
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 5 / 3
9,569
870
8,469
13,257
4,095
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
16
2 / 12 / 2
10,336
940
14,215
21,350
7,818
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

235

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Aztori
Bacchus
19
5 / 0 / 29
12,513
1,138
11,871
12,923
20,474
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
Brandiish
Neith
17
4 / 2 / 19
10,975
998
16,326
10,927
4,617
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
Isobaru
Tsukuyomi
20
21 / 1 / 16
14,070
1,279
30,346
10,258
4,874
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
LucasOnz
Baron Samedi
19
7 / 1 / 25
11,924
1,084
19,197
10,349
4,959
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
mendisx
Thoth
19
11 / 3 / 23
12,678
1,153
20,186
11,565
4,580
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
160
7
Kills
48
48
Deaths
7
13
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Nemesis
3
8
1
0.44
W
Bacchus
Aztori
Bacchus
5
0
29
19.5
W
Neith
Brandiish
Neith
4
2
19
6.75
W
Tsukuyomi
Isobaru
Tsukuyomi
21
1
16
29
L
Medusa
Keykon
Medusa
1
12
3
0.21
W
Baron Samedi
LucasOnz
Baron Samedi
7
1
25
19.5
L
0
11
4
0.18
L
1
5
3
0.5
L
Merlin
2
12
2
0.25
W
Thoth
mendisx
Thoth
11
3
23
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,500
Damage
97,926
103,735
Taken
56,022
48,725
Mitigated
39,504
6,352
Healing
12,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
7,057
2,975
0
2,300
21,241
12,549
0
5,774
15,467
0
22,347
W
Bacchus
Aztori
Bacchus
11,871
1,196
0
0
12,923
20,474
0
5,322
7,601
28,456
0
W
Neith
Brandiish
Neith
16,326
12,571
0
3,649
10,927
4,617
0
4,917
6,010
0
42,580
W
Tsukuyomi
Isobaru
Tsukuyomi
30,346
9,580
0
12
10,258
4,874
0
3,125
7,133
0
50,284
L
Medusa
Keykon
Medusa
9,781
3,963
0
255
21,088
7,143
0
10,865
10,223
0
20,822
W
Baron Samedi
LucasOnz
Baron Samedi
19,197
1,835
4,982
3,685
10,349
4,959
0
5,588
4,761
30,857
0
L
10,978
488
0
0
26,799
17,120
0
16,201
10,598
28,985
0
L
8,469
3,548
0
1,427
13,257
4,095
0
7,472
5,785
0
24,161
L
Merlin
14,215
777
0
2,370
21,350
7,818
0
10,942
10,408
50,920
0
W
Thoth
mendisx
Thoth
20,186
1,575
0
0
11,565
4,580
0
6,241
5,324
30,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,292
Gold Earned
62,160
208
Minions Killed
195
4
Camps Cleared
7
888,067
Distance Traveled
1,031,534
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,179
925
32
3
2
181,642
0
W
Bacchus
12,513
1,138
30
3
2
212,826
0
W
Neith
10,975
998
73
7
1
171,974
0
W
Tsukuyomi
14,070
1,279
41
4
2
237,502
0
L
Medusa
9,460
860
22
2
0
189,979
2
W
Baron Samedi
11,924
1,084
30
3
2
198,043
1
L
Ymir
9,748
886
54
5
1
163,865
0
L
Neith
9,569
870
24
2
0
177,188
0
L
Merlin
10,336
940
76
7
1
175,393
0
W
Thoth
12,678
1,153
21
2
0
211,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role