Player Matchup

Jormungandr
Jormungandr
Antese
Jormungandr
Level 7
God Stats
3W - 2L
1,596 SR
Queue Stats
9W - 6L
1,525 Elo+
Solo
Mercury
Mercury
Crotolamo9632
Mercury
Level 14
God Stats
3W - 2L
1,208 SR
Queue Stats
21W - 14L
1,545 Elo+
Solo
He Bo
He Bo
Exam xD
He Bo
Level 29
God Stats
2W - 1L
1,305 SR
Queue Stats
24W - 19L
1,500 Elo+
Solo
Nike
Nike
FiveKitten90294
Nike
Level 28
God Stats
6W - 3L
1,647 SR
Queue Stats
86W - 53L
1,692 Elo+
Solo
Merlin
Merlin
oReformed
Merlin
Level 6
God Stats
13W - 6L
1,876 SR
Queue Stats
29W - 25L
1,733 Elo+
Solo
Team Averages
Level 17
1,527 SR
1,599 Elo+

VS

Team Averages
Level 19
1,576 SR
1,559 Elo+
Kuzenbo
Kuzenbo
CurvingComet363
Kuzenbo
Level 27
God Stats
12W - 16L
1,562 SR
Queue Stats
14W - 19L
1,542 Elo+
Solo
Olorun
Olorun
KillerSnaCK001
Olorun
Level 18
God Stats
2W - 1L
1,795 SR
Queue Stats
30W - 15L
1,571 Elo+
Party 1
Ra
Ra
MrArtos
Ra
Level 18
God Stats
1W - 4L
1,525 SR
Queue Stats
49W - 36L
1,645 Elo+
Solo
Cthulhu
Cthulhu
Xeenion1999
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,499 Elo+
Party 1
Fenrir
Fenrir
arggomez77
Fenrir
Level 18
God Stats
4W - 8L
1,500 SR
Queue Stats
230W - 232L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Antese
Jormungandr
9
0 / 3 / 1
5,161
516
1,101
4,232
2,136
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mercury
11
2 / 0 / 1
7,163
716
3,052
5,625
1,814
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
Exam xD
He Bo
10
3 / 1 / 2
6,614
661
4,199
3,582
1,427
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 1 / 1
6,285
629
3,123
5,507
2,931
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
oReformed
Merlin
11
0 / 0 / 1
6,491
649
2,323
2,897
1,036
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
4,450
445
510
2,136
1,094
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

5
0 / 1 / 0
4,207
421
878
1,706
336
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 1 / 2
6,418
642
4,873
5,393
2,762
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Xeenion1999
Cthulhu
2
0 / 0 / 0
3,691
369
212
1,753
381
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
arggomez77
Fenrir
7
2 / 5 / 0
5,103
510
2,043
8,122
2,158
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
7
Kills
5
5
Deaths
7
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Antese
Jormungandr
0
3
1
0.17
W
Mercury
2
0
1
2.5
L
0
0
0
0
W
He Bo
Exam xD
He Bo
3
1
2
4
W
2
1
1
2.5
L
0
1
0
0
L
3
1
2
4
L
Cthulhu
Xeenion1999
Cthulhu
0
0
0
0
L
Fenrir
arggomez77
Fenrir
2
5
0
0.4
W
Merlin
oReformed
Merlin
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,798
Damage
8,516
21,843
Taken
19,110
9,344
Mitigated
6,731
6,442
Healing
5,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Antese
Jormungandr
1,101
339
0
150
4,232
2,136
708
2,393
1,839
12,878
0
W
Mercury
3,052
723
0
2,775
5,625
1,814
0
668
4,957
0
44,897
L
510
319
0
1,360
2,136
1,094
0
810
1,326
11,790
0
W
He Bo
Exam xD
He Bo
4,199
658
0
1,299
3,582
1,427
1,615
1,287
2,295
27,113
0
W
3,123
696
0
1,655
5,507
2,931
452
1,223
4,284
0
31,444
L
878
148
0
625
1,706
336
0
350
1,231
10,185
0
L
4,873
611
108
2,649
5,393
2,762
156
2,783
2,335
28,085
0
L
Cthulhu
Xeenion1999
Cthulhu
212
144
87
87
1,753
381
0
677
1,051
953
0
L
Fenrir
arggomez77
Fenrir
2,043
903
0
709
8,122
2,158
0
2,753
5,269
0
12,733
W
Merlin
oReformed
Merlin
2,323
164
0
563
2,897
1,036
2,564
902
1,995
35,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,714
Gold Earned
23,869
297
Minions Killed
137
0
Camps Cleared
0
947,972
Distance Traveled
586,496
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,161
516
16
2
0
171,543
0
W
Mercury
7,163
716
90
9
0
237,592
2
L
Kuzenbo
4,450
445
24
2
0
87,355
0
W
He Bo
6,614
661
57
6
0
165,456
2
W
Nike
6,285
629
57
6
0
200,401
0
L
Olorun
4,207
421
23
2
0
61,302
0
L
Ra
6,418
642
56
6
0
190,123
0
L
Cthulhu
3,691
369
2
0
0
47,248
0
L
Fenrir
5,103
510
32
3
0
200,468
0
W
Merlin
6,491
649
77
8
0
172,980
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role