Player Matchup

Sun Wukong
Sun Wukong
D23v0
Sun Wukong
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
RunicNapalm
Cthulhu
Level 11
God Stats
6W - 1L
1,970 SR
Queue Stats
26W - 6L
1,818 Elo+
Party 1
Nemesis
Nemesis
thisishowwedo
Nemesis
Level 69
God Stats
1W - 2L
1,220 SR
Queue Stats
326W - 185L
1,699 Elo+
Party 1
Team Averages
Level 38
1,563 SR
1,672 Elo+

VS

Team Averages
Level 20
1,454 SR
1,163 Elo+
Merlin
Merlin
Crashy1
Merlin
Level 28
God Stats
28W - 60L
1,363 SR
Queue Stats
79W - 137L
1,237 Elo+
Party 2
Cthulhu
Cthulhu
UltimateHason
Cthulhu
Level 22
God Stats
7W - 8L
1,486 SR
Queue Stats
30W - 60L
1,203 Elo+
Party 2
Thor
Thor
weirdstream
Thor
Level 11
God Stats
2W - 2L
1,511 SR
Queue Stats
5W - 11L
1,049 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
D23v0
Sun Wukong
16
12 / 1 / 11
11,636
776
13,454
13,051
10,125
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
RunicNapalm
Cthulhu
12
3 / 2 / 15
10,667
711
4,233
14,508
9,321
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
14
11 / 1 / 8
11,293
753
17,894
12,561
8,606
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Crashy1
Merlin
13
2 / 7 / 1
9,474
632
9,975
12,000
3,145
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
9
1 / 9 / 2
8,282
552
4,061
15,974
9,687
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 10 / 3
8,598
573
7,080
16,269
8,689
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
10
26
Kills
4
4
Deaths
26
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
Crashy1
Merlin
2
7
1
0.36
W
Sun Wukong
D23v0
Sun Wukong
12
1
11
17.5
W
Cthulhu
RunicNapalm
Cthulhu
3
2
15
5.25
L
Cthulhu
1
9
2
0.22
W
Nemesis
11
1
8
15
L
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,581
Damage
21,116
40,120
Taken
44,243
28,052
Mitigated
21,521
6,960
Healing
4,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Crashy1
Merlin
9,975
784
171
1,459
12,000
3,145
0
1,090
10,760
45,027
0
W
Sun Wukong
D23v0
Sun Wukong
13,454
3,776
0
1,489
13,051
10,125
674
6,181
6,670
5,099
49,400
W
Cthulhu
RunicNapalm
Cthulhu
4,233
355
526
765
14,508
9,321
905
4,049
10,119
25,699
0
L
Cthulhu
4,061
257
294
673
15,974
9,687
0
1,585
14,069
17,178
0
W
Nemesis
17,894
10,326
0
4,180
12,561
8,606
1,425
4,498
7,988
0
55,409
L
7,080
1,529
375
1,112
16,269
8,689
0
2,605
13,589
0
11,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,596
Gold Earned
26,354
157
Minions Killed
89
0
Camps Cleared
0
815,512
Distance Traveled
674,563
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,474
632
69
5
0
205,268
4
W
Sun Wukong
11,636
776
63
4
0
277,126
0
W
Cthulhu
10,667
711
32
2
0
242,929
4
L
Cthulhu
8,282
552
14
1
0
253,532
2
W
Nemesis
11,293
753
62
4
0
295,457
0
L
Thor
8,598
573
6
0
0
215,763
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role