Player Matchup

Sobek
Sobek
Herculars823
Sobek
Level 155
God Stats
8W - 12L
1,088 SR
Queue Stats
549W - 572L
1,465 Elo+
Solo
Nox
Nox
MachacaPunkies
Nox
Level 122
God Stats
2W - 4L
1,317 SR
Queue Stats
170W - 149L
1,459 Elo+
Party 4
Ymir
Ymir
Riadoka
Ymir
Level 51
God Stats
1W - 1L
1,351 SR
Queue Stats
55W - 56L
1,410 Elo+
Party 1
Sun Wukong
Sun Wukong
akikamikasy
Sun Wukong
Level 88
God Stats
2W - 0L
1,845 SR
Queue Stats
64W - 65L
1,512 Elo+
Party 1
Serqet
Serqet
joniglock
Serqet
Level 84
God Stats
3W - 1L
1,326 SR
Queue Stats
143W - 172L
1,389 Elo+
Party 4
Team Averages
Level 100
1,385 SR
1,447 Elo+

VS

Team Averages
Level 114
1,490 SR
1,420 Elo+
He Bo
He Bo
BigChiefDancing
He Bo
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 112L
1,403 Elo+
Party 2
Da Ji
Da Ji
Chetlanen
Da Ji
Level 85
God Stats
2W - 2L
1,587 SR
Queue Stats
61W - 59L
1,434 Elo+
Party 3
Anhur
Anhur
ZigharT
Anhur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 56L
1,437 Elo+
Party 3
Cthulhu
Cthulhu
iluvis
Cthulhu
Level 118
God Stats
2W - 2L
1,260 SR
Queue Stats
208W - 231L
1,373 Elo+
Solo
Ah Puch
Ah Puch
jdisonthego
Ah Puch
Level 158
God Stats
11W - 10L
1,602 SR
Queue Stats
741W - 759L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 6 / 22
11,263
704
14,165
24,766
29,676
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman

Talisman

+75
Health
+15
Magical Protection

Breastplate

Breastplate

+20
Physical Protection

20
10 / 5 / 9
12,994
812
18,339
13,107
5,400
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
Riadoka
Ymir
19
3 / 4 / 18
11,505
719
6,402
16,029
15,125
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
akikamikasy
Sun Wukong
20
12 / 5 / 10
13,755
860
18,801
18,086
11,913
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
joniglock
Serqet
17
6 / 8 / 8
11,105
694
6,890
13,054
5,049
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 6 / 15
11,560
723
14,698
12,327
5,316
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Chetlanen
Da Ji
18
8 / 6 / 13
11,093
693
12,330
13,596
7,434
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anhur
ZigharT
Anhur
16
3 / 8 / 15
10,229
639
7,387
16,529
7,155
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
iluvis
Cthulhu
16
4 / 8 / 9
10,010
626
10,741
18,389
14,588
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ah Puch
jdisonthego
Ah Puch
20
6 / 3 / 17
12,754
797
21,947
12,488
5,905
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
97
31
Kills
28
28
Deaths
31
67
Assists
69
Player
Kills
Deaths
Assists
KDA
L
7
6
15
2.42
L
Da Ji
Chetlanen
Da Ji
8
6
13
2.42
W
0
6
22
1.83
W
10
5
9
2.9
W
Ymir
Riadoka
Ymir
3
4
18
3
L
Anhur
ZigharT
Anhur
3
8
15
1.31
W
Sun Wukong
akikamikasy
Sun Wukong
12
5
10
3.4
L
Cthulhu
iluvis
Cthulhu
4
8
9
1.06
L
Ah Puch
jdisonthego
Ah Puch
6
3
17
4.83
W
Serqet
joniglock
Serqet
6
8
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,597
Damage
67,103
85,042
Taken
73,329
67,163
Mitigated
40,398
30,500
Healing
17,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,698
1,203
1,597
1,588
12,327
5,316
38
7,684
4,481
25,777
0
L
Da Ji
Chetlanen
Da Ji
12,330
3,378
1,875
1,333
13,596
7,434
0
7,837
5,363
0
16,257
W
14,165
234
996
8,900
24,766
29,676
196
12,891
11,875
35,158
0
W
18,339
1,014
2,125
2,361
13,107
5,400
926
8,314
4,793
37,794
0
W
Ymir
Riadoka
Ymir
6,402
237
2,110
2,539
16,029
15,125
1,126
9,359
6,670
17,847
0
L
Anhur
ZigharT
Anhur
7,387
3,267
684
2,254
16,529
7,155
0
9,814
6,439
0
12,876
W
Sun Wukong
akikamikasy
Sun Wukong
18,801
2,575
2,716
7,230
18,086
11,913
1,354
10,370
7,716
0
37,119
L
Cthulhu
iluvis
Cthulhu
10,741
997
1,278
1,454
18,389
14,588
0
7,015
10,476
21,939
0
L
Ah Puch
jdisonthego
Ah Puch
21,947
1,367
2,910
2,992
12,488
5,905
0
6,556
5,932
59,927
0
W
Serqet
joniglock
Serqet
6,890
1,014
765
758
13,054
5,049
523
6,452
6,602
0
8,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,622
Gold Earned
55,646
167
Minions Killed
139
0
Camps Cleared
0
1,364,976
Distance Traveled
1,225,546
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,560
723
24
2
0
225,851
0
L
Da Ji
11,093
693
8
1
0
246,220
0
W
Sobek
11,263
704
33
2
0
252,604
0
W
Nox
12,994
812
43
3
0
288,276
0
W
Ymir
11,505
719
29
2
0
288,535
0
L
Anhur
10,229
639
8
1
0
243,585
0
W
Sun Wukong
13,755
860
52
3
0
289,380
0
L
Cthulhu
10,010
626
21
1
0
250,134
0
L
Ah Puch
12,754
797
78
5
0
259,756
3
W
Serqet
11,105
694
10
1
0
246,181
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role