Player Matchup

Cthulhu
Cthulhu
Silver IV
Darker_than_b444
Cthulhu
Silver IV
Level 129
God Stats
1W - 0L
1,322 SR
Queue Stats
1W - 2L
1,156 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,322 SR
1,156 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 68
1,491 SR
840 MMR
Achilles
Achilles
Bronze III
Tank_924
Achilles
Bronze III
Level 68
God Stats
2W - 3L
1,491 SR
Queue Stats
4W - 7L
840 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 0
12,256
875
11,320
12,719
13,045
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
OlorunAnubisYmirFreyaHou Yi

VS

Bans
CamazotzThanatosAh Muzen CabHeraHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Tank_924
Achilles
16
1 / 3 / 0
9,163
655
5,624
15,422
10,970
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
L
Achilles
Tank_924
Achilles
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,320
Damage
5,624
12,719
Taken
15,422
13,045
Mitigated
10,970
1,914
Healing
3,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,320
1,400
0
1,914
12,719
13,045
521
72
12,172
93,411
0
L
Achilles
Tank_924
Achilles
5,624
1,473
0
3,883
15,422
10,970
0
11,369
4,053
0
45,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,256
Gold Earned
9,163
164
Minions Killed
65
0
Camps Cleared
0
291,748
Distance Traveled
273,864
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,256
875
164
12
0
291,748
5
L
Achilles
9,163
655
65
5
0
273,864
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role