Player Matchup

Fenrir
Fenrir
Snoop-Nekk0o
Fenrir
Level 27
God Stats
1W - 1L
1,151 SR
Queue Stats
81W - 100L
1,235 Elo+
Party 1
Ra
Ra
X_ByGhost_X
Ra
Level 64
God Stats
2W - 3L
1,477 SR
Queue Stats
86W - 93L
1,304 Elo+
Party 1
Kuzenbo
Kuzenbo
X_bybure_X
Kuzenbo
Level 28
God Stats
2W - 8L
1,219 SR
Queue Stats
45W - 70L
1,212 Elo+
Party 1
Team Averages
Level 40
1,282 SR
1,250 Elo+

VS

Team Averages
Level 33
1,503 SR
1,251 Elo+
Achilles
Achilles
Klaaty
Achilles
Level 69
God Stats
28W - 45L
1,352 SR
Queue Stats
152W - 168L
1,313 Elo+
Party 2
Baron Samedi
Baron Samedi
Tee Leaph
Baron Samedi
Level 17
God Stats
63W - 81L
1,395 SR
Queue Stats
148W - 201L
1,174 Elo+
Party 2
Cerberus
Cerberus
zodiaco77
Cerberus
Level 13
God Stats
0W - 1L
1,763 SR
Queue Stats
0W - 3L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
6 / 7 / 5
12,181
677
9,069
16,345
6,408
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
12 / 3 / 5
13,963
776
29,693
25,789
15,415
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
X_bybure_X
Kuzenbo
14
1 / 4 / 11
11,251
625
7,877
15,586
16,513
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Klaaty
Achilles
16
7 / 4 / 6
12,451
692
19,666
22,299
19,211
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baron Samedi
Tee Leaph
Baron Samedi
14
4 / 8 / 9
11,640
647
16,545
18,697
9,308
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Cerberus
zodiaco77
Cerberus
13
3 / 7 / 6
11,103
617
5,421
19,326
14,623
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
35
19
Kills
14
14
Deaths
19
21
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Achilles
Klaaty
Achilles
7
4
6
2.5
W
Fenrir
6
7
5
1.21
L
Baron Samedi
Tee Leaph
Baron Samedi
4
8
9
1.06
W
12
3
5
4.83
W
Kuzenbo
X_bybure_X
Kuzenbo
1
4
11
1.63
L
Cerberus
zodiaco77
Cerberus
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,639
Damage
41,632
57,720
Taken
60,322
38,336
Mitigated
43,142
26,946
Healing
14,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Klaaty
Achilles
19,666
6,560
1,108
3,399
22,299
19,211
0
13,612
8,687
0
55,814
W
Fenrir
9,069
1,900
187
3,042
16,345
6,408
0
4,073
12,272
0
41,824
L
Baron Samedi
Tee Leaph
Baron Samedi
16,545
1,600
2,740
2,296
18,697
9,308
80
13,529
5,168
58,963
0
W
29,693
3,339
3,794
17,502
25,789
15,415
610
11,570
14,219
98,212
0
W
Kuzenbo
X_bybure_X
Kuzenbo
7,877
2,912
1,071
1,350
15,586
16,513
323
6,449
9,137
34,502
0
L
Cerberus
zodiaco77
Cerberus
5,421
191
588
4,119
19,326
14,623
0
10,444
8,882
16,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,395
Gold Earned
35,194
197
Minions Killed
171
0
Camps Cleared
0
901,217
Distance Traveled
864,206
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,451
692
71
4
0
297,523
3
W
Fenrir
12,181
677
45
3
0
313,749
1
L
Baron Samedi
11,640
647
74
4
0
272,854
1
W
Ra
13,963
776
119
7
0
300,803
0
W
Kuzenbo
11,251
625
33
2
0
286,665
3
L
Cerberus
11,103
617
26
1
0
293,829
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role