Player Matchup

Nemesis
Nemesis
Abdon_Vespi
Nemesis
Level 7
God Stats
0W - 1L
1,044 SR
Queue Stats
2W - 5L
1,327 Elo+
Solo
Hades
Hades
ManagerKlub8930
Hades
Level 26
God Stats
72W - 64L
1,420 SR
Queue Stats
160W - 195L
1,134 Elo+
Party 2
Heimdallr
Heimdallr
PickyZebra40558
Heimdallr
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
85W - 110L
1,312 Elo+
Solo
Ares
Ares
Zakrota
Ares
Level 27
God Stats
0W - 6L
1,042 SR
Queue Stats
128W - 156L
1,116 Elo+
Party 2
Thanatos
Thanatos
brai022
Thanatos
Level 29
God Stats
15W - 10L
1,519 SR
Queue Stats
106W - 132L
1,204 Elo+
Solo
Team Averages
Level 23
1,305 SR
1,219 Elo+

VS

Team Averages
Level 23
1,429 SR
1,241 Elo+
Scylla
Scylla
Inmortaly_Junior
Scylla
Level 17
God Stats
11W - 17L
1,351 SR
Queue Stats
43W - 59L
973 Elo+
Party 1
The Morrigan
The Morrigan
Inmortaly_Rassa
The Morrigan
Level 26
God Stats
19W - 11L
1,527 SR
Queue Stats
127W - 162L
1,192 Elo+
Party 1
Fenrir
Fenrir
Law908941
Fenrir
Level 18
God Stats
8W - 15L
1,365 SR
Queue Stats
88W - 85L
1,146 Elo+
Solo
Achilles
Achilles
SiDean95
Achilles
Level 29
God Stats
10W - 8L
1,562 SR
Queue Stats
59W - 49L
1,474 Elo+
Solo
Ra
Ra
Unsalid-
Ra
Level 27
God Stats
1W - 3L
1,341 SR
Queue Stats
73W - 68L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Abdon_Vespi
Nemesis
17
7 / 16 / 1
10,478
456
12,977
27,282
10,811
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
6 / 4 / 4
10,826
471
12,664
17,290
10,398
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Heimdallr
PickyZebra40558
Heimdallr
16
1 / 6 / 2
9,806
426
8,220
15,449
5,676
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
Zakrota
Ares
16
2 / 3 / 5
9,158
398
7,467
21,969
20,053
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
brai022
Thanatos
12
1 / 8 / 3
8,100
352
3,044
12,422
4,329
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 5
11,052
481
7,508
12,404
6,386
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

The Morrigan
Inmortaly_Rassa
The Morrigan
20
16 / 6 / 9
14,730
640
23,461
14,818
5,598
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
Law908941
Fenrir
15
0 / 3 / 1
9,711
422
4,734
10,167
6,221
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
SiDean95
Achilles
17
6 / 4 / 1
11,699
509
14,890
17,574
12,442
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
15 / 1 / 8
14,298
622
23,435
12,609
5,753
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
61
17
Kills
37
37
Deaths
17
15
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Abdon_Vespi
Nemesis
7
16
1
0.47
W
0
3
5
0.83
W
The Morrigan
Inmortaly_Rassa
The Morrigan
16
6
9
3.42
W
Fenrir
Law908941
Fenrir
0
3
1
0.17
L
6
4
4
2
L
Heimdallr
PickyZebra40558
Heimdallr
1
6
2
0.33
W
Achilles
SiDean95
Achilles
6
4
1
1.63
W
15
1
8
19
L
Ares
Zakrota
Ares
2
3
5
1.5
L
Thanatos
brai022
Thanatos
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,372
Damage
74,028
94,412
Taken
67,572
51,267
Mitigated
36,400
23,661
Healing
22,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Abdon_Vespi
Nemesis
12,977
5,333
0
4,144
27,282
10,811
188
20,083
7,199
0
48,864
W
7,508
2,354
0
1,910
12,404
6,386
2,652
1,384
11,020
53,337
0
W
The Morrigan
Inmortaly_Rassa
The Morrigan
23,461
7,292
0
4,360
14,818
5,598
3,352
1,273
13,545
86,455
3,947
W
Fenrir
Law908941
Fenrir
4,734
643
282
1,539
10,167
6,221
2,348
5,635
4,532
0
35,713
L
12,664
927
734
6,113
17,290
10,398
270
5,966
11,324
60,720
0
L
Heimdallr
PickyZebra40558
Heimdallr
8,220
3,786
0
2,936
15,449
5,676
752
11,873
3,576
0
63,185
W
Achilles
SiDean95
Achilles
14,890
4,842
0
4,601
17,574
12,442
3,593
9,032
8,542
0
58,318
W
23,435
3,702
2,894
6,437
12,609
5,753
2,310
2,807
9,802
100,347
0
L
Ares
Zakrota
Ares
7,467
1,055
0
5,302
21,969
20,053
0
8,629
13,079
33,457
0
L
Thanatos
brai022
Thanatos
3,044
850
0
4,432
12,422
4,329
205
6,302
6,120
0
23,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,368
Gold Earned
61,490
363
Minions Killed
515
0
Camps Cleared
0
1,561,977
Distance Traveled
1,973,393
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,478
456
79
3
0
378,138
2
W
Scylla
11,052
481
73
3
0
384,208
2
W
The Morrigan
14,730
640
143
6
0
346,435
1
W
Fenrir
9,711
422
67
3
0
425,264
0
L
Hades
10,826
471
99
4
0
324,862
4
L
Heimdallr
9,806
426
111
5
0
345,465
12
W
Achilles
11,699
509
100
4
0
420,854
0
W
Ra
14,298
622
132
6
0
396,632
5
L
Ares
9,158
398
40
2
0
335,273
1
L
Thanatos
8,100
352
34
1
0
178,239
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role