Player Matchup

Fenrir
Fenrir
Heittor br
Fenrir
Level 21
God Stats
0W - 2L
1,315 SR
Queue Stats
3W - 4L
1,367 Elo+
Party 1
Sol
Sol
Kazouki22
Sol
Level 108
God Stats
2W - 2L
1,570 SR
Queue Stats
57W - 59L
1,418 Elo+
Party 1
Cthulhu
Cthulhu
Slaayeeer
Cthulhu
Level 13
God Stats
0W - 2L
2,057 SR
Queue Stats
6W - 9L
1,040 Elo+
Party 1
Team Averages
Level 47
1,647 SR
1,275 Elo+

VS

Team Averages
Level 75
1,374 SR
1,324 Elo+
Bellona
Bellona
Arrosi
Bellona
Level 54
God Stats
4W - 2L
1,347 SR
Queue Stats
30W - 38L
1,101 Elo+
Solo
Janus
Janus
NARDOK
Janus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Zt_Ghost3x
Set
Level 26
God Stats
2W - 4L
1,274 SR
Queue Stats
43W - 54L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Heittor br
Fenrir
10
0 / 7 / 0
7,427
531
3,459
11,145
4,040
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
2 / 5 / 0
8,468
605
10,239
13,473
4,188
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Slaayeeer
Cthulhu
11
0 / 0 / 2
8,731
624
7,520
13,686
5,914
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Arrosi
Bellona
12
1 / 1 / 5
8,453
604
5,128
9,981
6,579
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Janus
NARDOK
Janus
14
8 / 1 / 3
10,510
751
17,961
8,268
2,703
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 0 / 5
9,281
663
7,779
9,277
3,470
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
12
12
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bellona
Arrosi
Bellona
1
1
5
3.5
L
Fenrir
Heittor br
Fenrir
0
7
0
0
L
2
5
0
0.4
W
Janus
NARDOK
Janus
8
1
3
9.5
L
Cthulhu
Slaayeeer
Cthulhu
0
0
2
1
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,218
Damage
30,868
38,304
Taken
27,526
14,142
Mitigated
12,752
8,975
Healing
4,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Arrosi
Bellona
5,128
426
0
3,643
9,981
6,579
422
6,340
3,641
0
18,801
L
Fenrir
Heittor br
Fenrir
3,459
472
0
572
11,145
4,040
190
4,615
6,450
0
13,805
L
10,239
504
465
5,515
13,473
4,188
488
6,299
7,024
36,222
0
W
Janus
NARDOK
Janus
17,961
603
0
689
8,268
2,703
202
5,002
3,266
56,997
0
L
Cthulhu
Slaayeeer
Cthulhu
7,520
450
332
2,091
13,686
5,914
0
7,127
6,349
29,617
0
W
7,779
3,468
0
663
9,277
3,470
0
6,525
2,752
0
34,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,626
Gold Earned
28,244
115
Minions Killed
150
0
Camps Cleared
0
764,392
Distance Traveled
845,988
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,453
604
22
2
0
255,892
3
L
Fenrir
7,427
531
19
1
0
234,576
5
L
Sol
8,468
605
65
5
0
245,974
3
W
Janus
10,510
751
67
5
0
307,960
4
L
Cthulhu
8,731
624
31
2
0
283,842
4
W
Set
9,281
663
61
4
0
282,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role