Player Matchup

Anubis
Anubis
Ethanywany
Anubis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,019 Elo+
Solo
Fenrir
Fenrir
FAHEEZUS
Fenrir
Level 28
God Stats
15W - 15L
1,541 SR
Queue Stats
75W - 97L
1,215 Elo+
Solo
Raijin
Raijin
Island_Kid08
Raijin
Level 15
God Stats
0W - 2L
1,302 SR
Queue Stats
10W - 12L
1,109 Elo+
Party 1
The Morrigan
The Morrigan
PepticMarius
The Morrigan
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 22L
1,216 Elo+
Solo
Cthulhu
Cthulhu
RebornDementor
Cthulhu
Level 27
God Stats
1W - 6L
1,078 SR
Queue Stats
64W - 66L
1,293 Elo+
Party 1
Team Averages
Level 17
1,384 SR
1,170 Elo+

VS

Team Averages
Level 19
1,369 SR
1,140 Elo+
Nemesis
Nemesis
KGETW
Nemesis
Level 18
God Stats
31W - 40L
1,367 SR
Queue Stats
86W - 113L
1,240 Elo+
Solo
Awilix
Awilix
M1dn1ght_Cat123
Awilix
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
194W - 214L
1,289 Elo+
Solo
Merlin
Merlin
Wordhello
Merlin
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
918 Elo+
Solo
Cthulhu
Cthulhu
XS-Z2340
Cthulhu
Level 25
God Stats
12W - 19L
1,256 SR
Queue Stats
47W - 81L
1,075 Elo+
Solo
Mercury
Mercury
danouri2008
Mercury
Level 18
God Stats
1W - 3L
1,220 SR
Queue Stats
7W - 12L
1,179 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ethanywany
Anubis
15
0 / 16 / 8
11,168
360
3,139
18,609
6,268
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
FAHEEZUS
Fenrir
20
20 / 5 / 6
16,133
520
26,421
28,839
13,368
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
19
4 / 8 / 9
13,650
440
11,084
17,573
6,587
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

The Morrigan
PepticMarius
The Morrigan
4
0 / 0 / 0
6,630
214
0
0
0
20
16 / 2 / 13
16,914
546
40,062
25,441
37,032
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KGETW
Nemesis
20
6 / 8 / 2
16,075
519
13,090
25,535
11,850
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
14 / 10 / 5
16,592
535
26,340
32,641
12,114
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
Wordhello
Merlin
20
3 / 7 / 8
16,337
527
9,273
21,529
8,685
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
XS-Z2340
Cthulhu
19
5 / 9 / 8
13,713
442
15,089
32,036
23,294
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
danouri2008
Mercury
12
3 / 10 / 0
11,021
356
2,970
13,807
3,760
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
54
40
Kills
31
31
Deaths
44
36
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Anubis
Ethanywany
Anubis
0
16
8
0.25
L
Fenrir
FAHEEZUS
Fenrir
20
5
6
4.6
L
Raijin
4
8
9
1.06
W
Nemesis
KGETW
Nemesis
6
8
2
0.88
W
14
10
5
1.65
L
The Morrigan
PepticMarius
The Morrigan
0
0
0
0
L
16
2
13
11.25
W
Merlin
Wordhello
Merlin
3
7
8
1
W
Cthulhu
XS-Z2340
Cthulhu
5
9
8
1
W
Mercury
danouri2008
Mercury
3
10
0
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,706
Damage
66,762
90,462
Taken
125,548
63,255
Mitigated
59,703
18,645
Healing
33,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Ethanywany
Anubis
3,139
1,511
0
3,632
18,609
6,268
663
5,877
12,732
29,594
0
L
Fenrir
FAHEEZUS
Fenrir
26,421
8,997
0
9,420
28,839
13,368
924
5,883
22,956
116
94,301
L
Raijin
11,084
1,376
0
1,438
17,573
6,587
745
4,359
13,214
56,961
0
W
Nemesis
KGETW
Nemesis
13,090
7,068
475
6,785
25,535
11,850
8,514
9,404
16,006
0
97,289
W
26,340
12,050
315
9,208
32,641
12,114
143
12,372
20,019
0
101,671
L
The Morrigan
PepticMarius
The Morrigan
0
0
0
0
0
0
0
0
0
0
0
L
40,062
3,669
329
3,826
25,441
37,032
808
8,243
17,198
116,515
0
W
Merlin
Wordhello
Merlin
9,273
1,215
0
6,044
21,529
8,685
643
10,944
10,285
121,385
0
W
Cthulhu
XS-Z2340
Cthulhu
15,089
2,247
410
10,126
32,036
23,294
501
14,558
17,035
72,870
0
W
Mercury
danouri2008
Mercury
2,970
1,495
0
0
13,807
3,760
1,932
5,761
7,821
0
20,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,495
Gold Earned
73,738
409
Minions Killed
605
0
Camps Cleared
0
2,031,361
Distance Traveled
2,438,719
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,168
360
54
2
0
391,874
0
L
Fenrir
16,133
520
116
4
0
611,712
0
L
Raijin
13,650
440
86
3
0
416,998
0
W
Nemesis
16,075
519
165
5
0
515,514
0
W
Awilix
16,592
535
110
4
0
616,611
0
L
The Morrigan
6,630
214
0
0
0
0
0
L
Cthulhu
16,914
546
153
5
0
610,777
0
W
Merlin
16,337
527
200
6
0
459,792
9
W
Cthulhu
13,713
442
99
3
0
513,385
2
W
Mercury
11,021
356
31
1
0
333,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role