Player Matchup

Vamana
Vamana
Ipsox
Vamana
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 44L
1,612 Elo+
Party 1
Zeus
Zeus
NaPoLeOnVIII
Zeus
Level 106
God Stats
1W - 1L
1,534 SR
Queue Stats
13W - 10L
1,676 Elo+
Party 1
Odin
Odin
SmokeyTehBandit
Odin
Level 129
God Stats
0W - 1L
1,595 SR
Queue Stats
40W - 29L
1,658 Elo+
Party 1
Team Averages
Level 101
1,543 SR
1,649 Elo+

VS

Team Averages
Level 77
1,615 SR
1,594 Elo+
Cabrakan
Cabrakan
NotTooSharp
Cabrakan
Level 81
God Stats
1W - 1L
1,317 SR
Queue Stats
149W - 150L
1,557 Elo+
Party 2
Ah Puch
Ah Puch
hbxpeepee
Ah Puch
Level 55
God Stats
6W - 3L
1,659 SR
Queue Stats
15W - 17L
1,617 Elo+
Party 2
Fenrir
Fenrir
xXTacoPartyXx
Fenrir
Level 95
God Stats
6W - 1L
1,868 SR
Queue Stats
131W - 96L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Ipsox
Vamana
17
5 / 8 / 2
14,121
672
11,067
30,016
30,207
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 10 / 4
12,848
612
12,170
17,071
5,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 9 / 5
12,726
606
9,115
23,592
23,132
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
NotTooSharp
Cabrakan
17
2 / 4 / 22
15,031
716
10,202
15,433
23,370
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ah Puch
hbxpeepee
Ah Puch
20
14 / 2 / 11
15,777
751
29,267
11,205
7,858
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
11 / 4 / 11
15,380
732
21,022
18,337
19,120
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
71
10
Kills
27
27
Deaths
10
11
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Vamana
Ipsox
Vamana
5
8
2
0.75
L
2
10
4
0.4
W
Cabrakan
NotTooSharp
Cabrakan
2
4
22
3.25
L
3
9
5
0.61
W
Ah Puch
hbxpeepee
Ah Puch
14
2
11
9.75
W
11
4
11
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,352
Damage
60,491
70,679
Taken
44,975
59,302
Mitigated
50,348
8,611
Healing
7,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Ipsox
Vamana
11,067
6,056
0
6,629
30,016
30,207
0
17,024
12,767
0
39,818
L
12,170
1,337
0
898
17,071
5,963
46
10,293
6,678
80,572
0
W
Cabrakan
NotTooSharp
Cabrakan
10,202
1,642
963
1,289
15,433
23,370
586
3,898
11,151
40,851
0
L
9,115
3,112
0
1,084
23,592
23,132
0
13,160
10,082
0
47,855
W
Ah Puch
hbxpeepee
Ah Puch
29,267
1,660
0
1,634
11,205
7,858
972
2,415
8,495
101,259
0
W
21,022
8,526
0
3,795
18,337
19,120
1,826
5,979
11,718
1,047
65,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,695
Gold Earned
46,188
243
Minions Killed
257
0
Camps Cleared
0
1,065,501
Distance Traveled
1,070,256
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
14,121
672
52
2
0
410,045
5
L
Zeus
12,848
612
122
6
0
302,235
3
W
Cabrakan
15,031
716
49
2
0
311,366
0
L
Odin
12,726
606
69
3
0
353,221
5
W
Ah Puch
15,777
751
139
7
0
353,194
2
W
Fenrir
15,380
732
69
3
0
405,696
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role