Player Matchup

Fenrir
Fenrir
Itz_Todynho_
Fenrir
Level 17
God Stats
4W - 2L
1,345 SR
Queue Stats
9W - 22L
917 Elo+
Party 1
Thanatos
Thanatos
Legion_Foxmyth
Thanatos
Level 22
God Stats
2W - 4L
1,067 SR
Queue Stats
12W - 17L
1,001 Elo+
Party 1
Loki
Loki
MANDRACK_KILLE22
Loki
Level 18
God Stats
6W - 5L
1,167 SR
Queue Stats
21W - 26L
1,011 Elo+
Party 1
Ratatoskr
Ratatoskr
Punished_By_Lord
Ratatoskr
Level 43
God Stats
1W - 0L
1,644 SR
Queue Stats
20W - 27L
987 Elo+
Party 1
Anubis
Anubis
penielburgos
Anubis
Level 25
God Stats
8W - 8L
1,436 SR
Queue Stats
176W - 250L
1,075 Elo+
Solo
Team Averages
Level 25
1,332 SR
998 Elo+

VS

Team Averages
Level 19
1,426 SR
1,025 Elo+
Bellona
Bellona
DanEH7
Bellona
Level 27
God Stats
1W - 1L
1,791 SR
Queue Stats
41W - 51L
1,198 Elo+
Solo
Ra
Ra
Mansalsa
Ra
Level 10
God Stats
12W - 19L
1,476 SR
Queue Stats
132W - 141L
1,072 Elo+
Solo
Hun Batz
Hun Batz
TanHades7
Hun Batz
Level 29
God Stats
1W - 4L
1,221 SR
Queue Stats
35W - 40L
1,126 Elo+
Solo
Chang'e
Chang'e
favourspider218
Chang'e
Level 5
God Stats
3W - 2L
1,322 SR
Queue Stats
19W - 33L
670 Elo+
Party 2
Yemoja
Yemoja
malificent450
Yemoja
Level 23
God Stats
5W - 8L
1,321 SR
Queue Stats
227W - 260L
1,057 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 5 / 2
7,650
478
1,726
8,047
2,891
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
11
11 / 8 / 2
8,450
528
11,005
12,106
4,418
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 2 / 2
7,466
467
3,815
6,362
1,913
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ratatoskr
12
4 / 2 / 4
8,432
527
6,589
10,267
3,215
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Anubis
12
3 / 2 / 5
7,862
491
7,189
5,863
2,461
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DanEH7
Bellona
1
0 / 0 / 0
4,485
280
0
0
0
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

12
4 / 2 / 0
7,514
470
3,791
4,664
1,249
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hun Batz
TanHades7
Hun Batz
14
8 / 2 / 3
8,593
537
10,491
10,628
3,098
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
3 / 11 / 3
6,538
409
3,521
11,710
2,231
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
1 / 8 / 8
7,065
442
3,877
11,954
5,533
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
30
23
Kills
16
19
Deaths
23
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bellona
DanEH7
Bellona
0
0
0
0
W
Fenrir
3
5
2
0.8
W
Thanatos
11
8
2
1.5
W
2
2
2
1.5
L
4
2
0
2
W
Ratatoskr
4
2
4
3
L
Hun Batz
TanHades7
Hun Batz
8
2
3
4.75
L
3
11
3
0.41
L
1
8
8
0.63
W
Anubis
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,324
Damage
21,680
42,645
Taken
38,956
14,898
Mitigated
12,111
11,900
Healing
6,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
DanEH7
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
1,726
234
0
465
8,047
2,891
2,827
1,528
6,519
0
20,133
W
Thanatos
11,005
4,488
159
5,836
12,106
4,418
820
2,123
9,983
0
27,622
W
3,815
1,656
0
0
6,362
1,913
1,143
3,453
2,909
0
18,440
L
3,791
282
26
292
4,664
1,249
268
0
4,664
31,846
0
W
Ratatoskr
6,589
1,678
339
2,575
10,267
3,215
1,625
1,899
8,368
0
28,878
L
Hun Batz
TanHades7
Hun Batz
10,491
4,223
0
3,192
10,628
3,098
0
699
9,929
0
44,919
L
3,521
955
392
888
11,710
2,231
0
2,252
9,458
11,008
0
L
3,877
920
736
541
11,954
5,533
0
4,238
7,716
10,134
0
W
Anubis
7,189
584
168
2,358
5,863
2,461
1,365
2,186
3,677
36,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,860
Gold Earned
34,195
221
Minions Killed
140
0
Camps Cleared
0
1,451,236
Distance Traveled
1,002,767
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,485
280
0
0
0
4,509
0
W
Fenrir
7,650
478
42
3
0
296,768
0
W
Thanatos
8,450
528
32
2
0
267,776
0
W
Loki
7,466
467
23
1
0
334,674
0
L
Ra
7,514
470
61
4
0
246,604
1
W
Ratatoskr
8,432
527
58
4
0
333,975
0
L
Hun Batz
8,593
537
54
3
0
291,748
0
L
Chang'e
6,538
409
16
1
0
230,548
2
L
Yemoja
7,065
442
9
1
0
229,358
2
W
Anubis
7,862
491
66
4
0
218,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role