Player Matchup

Rama
Rama
KeripikSiEngkong
Rama
Level 38
God Stats
5W - 8L
1,360 SR
Queue Stats
115W - 127L
1,398 Elo+
Solo
Nike
Nike
MaitoRiri
Nike
Level 87
God Stats
6W - 3L
1,544 SR
Queue Stats
50W - 57L
1,529 Elo+
Party 2
Eset
Eset
Turtle37
Eset
Level 160
God Stats
4W - 1L
1,677 SR
Queue Stats
219W - 193L
1,610 Elo+
Party 2
Thanatos
Thanatos
Yemopanda
Thanatos
Level 47
God Stats
2W - 2L
1,437 SR
Queue Stats
28W - 24L
1,437 Elo+
Solo
Chang'e
Chang'e
sashasleep
Chang'e
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 74
1,504 SR
1,495 Elo+

VS

Team Averages
Level 85
1,541 SR
1,443 Elo+
Olorun
Olorun
AzuNyan0215
Olorun
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Jeralle
Cupid
Level 48
God Stats
17W - 15L
1,516 SR
Queue Stats
238W - 296L
1,302 Elo+
Party 1
Sun Wukong
Sun Wukong
Jhona7X
Sun Wukong
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Minster671
Cthulhu
Level 29
God Stats
56W - 47L
1,523 SR
Queue Stats
237W - 314L
1,303 Elo+
Party 1
Merlin
Merlin
TheProfessour
Merlin
Level 146
God Stats
102W - 70L
1,664 SR
Queue Stats
163W - 145L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 0
3,449
690
649
953
239
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nike
6
0 / 0 / 1
3,292
658
1,172
2,608
847
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eset
6
1 / 1 / 0
3,513
703
327
1,942
482
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Thanatos
Yemopanda
Thanatos
5
1 / 0 / 1
3,608
722
1,449
3,072
721
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
sashasleep
Chang'e
5
0 / 0 / 1
3,252
650
212
1,831
360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
2
0 / 1 / 0
2,593
519
270
999
125
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cupid
Jeralle
Cupid
5
1 / 0 / 0
3,462
692
770
1,636
337
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
Jhona7X
Sun Wukong
5
0 / 1 / 0
3,374
675
1,104
2,821
1,076
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Minster671
Cthulhu
5
0 / 0 / 0
2,916
583
939
1,149
445
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes

Shoes

+6%
Movement Speed

6
0 / 1 / 0
3,262
652
1,424
1,352
302
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
3
Kills
1
1
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
1
0
0
L
Cupid
Jeralle
Cupid
1
0
0
1
L
Sun Wukong
Jhona7X
Sun Wukong
0
1
0
0
W
1
0
0
1
W
Nike
0
0
1
0.5
L
Cthulhu
Minster671
Cthulhu
0
0
0
0
L
0
1
0
0
W
Eset
1
1
0
1
W
Thanatos
Yemopanda
Thanatos
1
0
1
1.5
W
Chang'e
sashasleep
Chang'e
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,809
Damage
4,507
10,406
Taken
7,957
2,649
Mitigated
2,285
6,764
Healing
2,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
270
168
0
245
999
125
0
131
868
2,183
0
L
Cupid
Jeralle
Cupid
770
141
0
575
1,636
337
0
43
1,593
0
12,407
L
Sun Wukong
Jhona7X
Sun Wukong
1,104
253
0
1,054
2,821
1,076
0
0
2,596
0
12,505
W
649
617
0
259
953
239
275
356
572
0
9,898
W
Nike
1,172
91
0
1,425
2,608
847
0
0
2,433
0
8,356
L
Cthulhu
Minster671
Cthulhu
939
0
87
610
1,149
445
0
81
1,068
7,149
0
L
1,424
269
0
160
1,352
302
0
284
1,068
15,526
0
W
Eset
327
0
0
523
1,942
482
0
890
1,052
13,978
0
W
Thanatos
Yemopanda
Thanatos
1,449
350
0
2,696
3,072
721
0
534
2,513
0
12,567
W
Chang'e
sashasleep
Chang'e
212
39
519
1,342
1,831
360
78
703
1,003
7,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,114
Gold Earned
15,607
122
Minions Killed
90
0
Camps Cleared
0
445,994
Distance Traveled
357,617
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
2,593
519
7
1
0
22,146
0
L
Cupid
3,462
692
28
6
0
90,742
0
L
Sun Wukong
3,374
675
24
5
0
91,956
2
W
Rama
3,449
690
23
5
0
80,422
2
W
Nike
3,292
658
20
4
0
91,070
0
L
Cthulhu
2,916
583
8
2
0
75,254
1
L
Merlin
3,262
652
23
5
0
77,519
1
W
Eset
3,513
703
30
6
0
89,630
2
W
Thanatos
3,608
722
26
5
0
95,375
0
W
Chang'e
3,252
650
23
5
0
89,497
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role